My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider
Giant Snowball
Bats Archers Hog Rider
Zap
Bats Archers
Barbarian Barrel
Archers Executioner Electro Wizard
The Log
Archers Hog Rider
Earthquake
Archers Hog Rider
Arrows
Bats Archers
Royal Delivery
Bats Archers Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Archers Hog Rider Executioner Electro Wizard
Poison
Bats Archers Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Fireball Hog Rider Electro Wizard Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Fireball

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Electro Wizard Bats Archers Executioner
Archers
Zap Hog Rider P.E.K.K.A
Fireball
Zap Hog Rider Electro Wizard
Hog Rider
Bats Zap Fireball Archers Executioner Electro Wizard
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bats Archers Executioner
Electro Wizard
Zap P.E.K.K.A Fireball Hog Rider

Defense Synergies 2 10

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Fireball Electro Wizard Bats Archers Executioner P.E.K.K.A
Archers
Zap P.E.K.K.A Electro Wizard
Fireball
Zap Electro Wizard
Hog Rider
Executioner
Zap
P.E.K.K.A
Bats Zap Archers Electro Wizard
Electro Wizard
Zap Bats Archers Fireball P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner Electro Wizard
P.E.K.K.A Bats Zap Executioner Electro Wizard
P.E.K.K.A Bats Archers Executioner Electro Wizard
P.E.K.K.A Bats Electro Wizard
Fireball P.E.K.K.A
Fireball Bats Zap Archers Executioner Electro Wizard
Bats Electro Wizard Zap Archers Fireball Executioner
Zap Fireball P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Electro Wizard
Bats Archers Executioner Electro Wizard Zap Fireball
Executioner Bats Zap Archers Fireball Electro Wizard
P.E.K.K.A Bats Zap Fireball Electro Wizard
Fireball Executioner Bats Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Zap Fireball P.E.K.K.A Electro Wizard
Bats Fireball Executioner P.E.K.K.A Electro Wizard
Fireball Bats Zap Archers Executioner Electro Wizard
Zap Executioner Bats Archers Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bats Archers Fireball Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball P.E.K.K.A Electro Wizard
Fireball Electro Wizard Zap Archers Executioner
P.E.K.K.A Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Fireball Electro Wizard
P.E.K.K.A Executioner
Fireball Executioner Bats Zap Archers Electro Wizard
P.E.K.K.A Bats Archers Fireball Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Bats Fireball
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball Electro Wizard
P.E.K.K.A Fireball Executioner
Archers Fireball Executioner
Electro Wizard Bats Zap Archers Fireball Executioner P.E.K.K.A
Bats Executioner Zap Archers Fireball P.E.K.K.A Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Electro Wizard
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap
Archers Executioner
Fireball Zap Executioner
Fireball Zap
Bats Fireball Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats
Zap Archers Fireball Executioner Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Zap Executioner Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Archers Fireball Executioner Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
P.E.K.K.A
Fireball
Zap Electro Wizard Bats Archers Fireball
Fireball Zap Archers Executioner Electro Wizard
Fireball
Fireball Executioner Electro Wizard
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Executioner Electro Wizard
Zap Fireball Executioner Electro Wizard
P.E.K.K.A
Fireball

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