My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Guards
Giant Snowball
Bats Archers Hog Rider Guards Witch
Zap
Bats Archers Firecracker Guards Witch
Barbarian Barrel
Archers Firecracker Guards Witch
The Log
Archers Firecracker Hog Rider Guards Witch
Earthquake
Archers Firecracker Hog Rider Guards Witch
Arrows
Bats Archers Firecracker Guards Witch
Royal Delivery
Bats Archers Firecracker Hog Rider Guards Witch
Fireball
Archers Firecracker Hog Rider Witch
Poison
Bats Archers Firecracker Guards Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Firecracker Guards Hog Rider Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Firecracker

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Firecracker
Zap
Firecracker Hog Rider Bats Archers Guards Witch Mega Knight
Archers
Zap Hog Rider Mega Knight
Firecracker
Zap Hog Rider Bats Mega Knight
Hog Rider
Bats Zap Firecracker Archers Guards Witch Mega Knight
Guards
Zap Hog Rider
Witch
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Archers Firecracker Hog Rider Witch

Defense Synergies 1 15

Bats
Zap Firecracker Mega Knight
Zap
Mega Knight Bats Archers Firecracker Guards Witch
Archers
Zap Firecracker Guards Witch Mega Knight
Firecracker
Bats Zap Archers Guards Mega Knight
Hog Rider
Guards
Zap Archers Firecracker Witch
Witch
Zap Archers Guards Mega Knight
Mega Knight
Zap Bats Archers Firecracker Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bats Zap Firecracker Witch Mega Knight
Witch Mega Knight Bats Archers
Witch Bats Firecracker Guards Mega Knight
Firecracker Mega Knight
Bats Zap Archers Firecracker Guards Mega Knight
Bats Zap Archers Firecracker Witch
Zap Mega Knight
Witch
Guards Archers Firecracker Mega Knight
Bats Archers Guards Witch Zap Firecracker Mega Knight
Bats Zap Archers Firecracker Witch
Mega Knight Bats Zap Guards Witch
Mega Knight Bats Zap Firecracker Guards Witch
Mega Knight
Zap Mega Knight
Mega Knight Bats Firecracker Witch
Mega Knight Bats Zap Archers Firecracker Guards Witch
Zap Witch Bats Archers Firecracker Guards Mega Knight
Mega Knight Bats Archers Firecracker Guards Witch
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Archers Witch
Zap Archers Firecracker Mega Knight
Guards Mega Knight Bats Zap Witch
Guards Mega Knight Bats Zap
Guards Witch Mega Knight
Firecracker Bats Zap Archers Witch
Guards Bats Archers Witch
Mega Knight
Zap Mega Knight Bats Firecracker Witch
Witch Guards
Mega Knight Bats Guards Witch
Mega Knight Zap Guards
Mega Knight Guards Witch
Archers Firecracker Witch Mega Knight
Guards Witch Bats Zap Archers Firecracker
Bats Mega Knight Zap Archers Firecracker Witch
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards
Firecracker Zap
Firecracker Guards
Zap Firecracker Mega Knight
Firecracker Bats Zap Witch
Archers Firecracker Witch
Zap Firecracker
Zap Firecracker
Bats Guards
Firecracker Zap
Zap Archers Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Witch
Firecracker Mega Knight
Bats
Zap Archers Firecracker Mega Knight
Zap Firecracker Witch Mega Knight
Mega Knight
Zap
Zap Firecracker Witch Mega Knight
Witch
Firecracker Zap Witch
Zap Witch Mega Knight
Zap Firecracker
Bats Zap Archers Firecracker Witch
Zap Bats Firecracker Guards Witch
Zap Mega Knight
Zap Firecracker
Mega Knight
Firecracker
Zap Bats Archers Guards Witch
Zap Archers Firecracker Witch
Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker Mega Knight
Zap Bats Firecracker Guards Witch
Firecracker Bats Zap Witch
Zap Firecracker Witch Mega Knight
Firecracker Mega Knight

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