My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Firecracker Royal Giant Goblin Cage Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Battle Ram Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Giant Battle Ram Wall Breakers
Giant Snowball
Bats Archers Battle Ram Wall Breakers
Zap
Bats Archers Firecracker Royal Giant Battle Ram Wall Breakers
Barbarian Barrel
Archers Firecracker Goblin Cage Battle Ram Wall Breakers
The Log
Archers Firecracker Royal Giant Goblin Cage Battle Ram Wall Breakers
Earthquake
Archers Firecracker Goblin Cage
Arrows
Bats Archers Firecracker Wall Breakers
Royal Delivery
Bats Archers Firecracker Goblin Cage Battle Ram Wall Breakers
Fireball
Archers Firecracker Goblin Cage Battle Ram Wall Breakers
Poison
Bats Archers Firecracker Goblin Cage
Lightning
Goblin Cage Battle Ram
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Archers Firecracker Goblin Cage Battle Ram Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Archers

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Goblin Cage Battle Ram Wall Breakers
Zap
Firecracker Battle Ram Bats Archers Royal Giant Goblin Cage Wall Breakers
Archers
Zap Royal Giant Goblin Cage Battle Ram Wall Breakers
Firecracker
Zap Royal Giant Bats Goblin Cage Battle Ram Wall Breakers
Royal Giant
Bats Firecracker Zap Archers
Goblin Cage
Bats Zap Archers Firecracker Battle Ram Wall Breakers
Battle Ram
Zap Bats Archers Firecracker Goblin Cage Wall Breakers
Wall Breakers
Bats Zap Archers Firecracker Goblin Cage Battle Ram

Defense Synergies 0 9

Bats
Zap Firecracker Goblin Cage
Zap
Bats Archers Firecracker Goblin Cage
Archers
Zap Firecracker Goblin Cage
Firecracker
Bats Zap Archers Goblin Cage
Royal Giant
Goblin Cage
Bats Zap Archers Firecracker
Battle Ram
Wall Breakers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Cage
Bats Zap Firecracker Goblin Cage
Goblin Cage Bats Archers
Goblin Cage Bats Firecracker
Firecracker Goblin Cage
Bats Zap Archers Firecracker
Bats Zap Archers Firecracker Goblin Cage
Zap Goblin Cage
Goblin Cage
Archers Firecracker
Bats Archers Zap Firecracker
Bats Zap Archers Firecracker
Goblin Cage Bats Zap
Bats Zap Firecracker Goblin Cage
Goblin Cage
Zap Goblin Cage
Bats Firecracker Goblin Cage
Goblin Cage Bats Zap Archers Firecracker
Zap Goblin Cage Bats Archers Firecracker
Goblin Cage
Bats Archers Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Goblin Cage
Zap Archers Firecracker
Bats Zap Goblin Cage
Bats Zap Goblin Cage
Goblin Cage
Firecracker Bats Zap Archers
Bats Archers Goblin Cage
Goblin Cage
Zap Goblin Cage Bats Firecracker
Goblin Cage
Bats Goblin Cage
Zap Goblin Cage
Goblin Cage
Archers Firecracker Goblin Cage
Bats Zap Archers Firecracker Goblin Cage
Bats Zap Archers Firecracker Goblin Cage
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Firecracker Bats Zap
Archers Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap
Zap Archers Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Bats
Zap Archers Firecracker
Zap Firecracker
Zap
Zap Firecracker
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Archers Firecracker
Zap Bats Firecracker
Zap
Zap Firecracker
Firecracker
Zap Bats Archers
Zap Archers Firecracker
Firecracker
Zap Firecracker
Zap
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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