My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Knight Musketeer Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Hog Rider Skeleton Army
Giant Snowball
Bats Archers Musketeer Hog Rider Skeleton Army
Zap
Bats Archers Skeleton Army
Barbarian Barrel
Archers Knight Musketeer Valkyrie Skeleton Army
The Log
Archers Musketeer Hog Rider Skeleton Army
Earthquake
Archers Hog Rider Skeleton Army
Arrows
Bats Archers Skeleton Army
Royal Delivery
Bats Archers Knight Musketeer Valkyrie Hog Rider Skeleton Army
Fireball
Archers Musketeer Hog Rider Skeleton Army
Poison
Bats Archers Musketeer Skeleton Army
Lightning
Knight Musketeer Valkyrie
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Knight Skeleton Army Musketeer Valkyrie Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Knight

Attack Synergies 11 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Hog Rider Zap
Zap
Hog Rider Bats Archers Knight Musketeer Valkyrie
Archers
Knight Valkyrie Zap Hog Rider
Knight
Bats Archers Musketeer Hog Rider Zap
Musketeer
Knight Valkyrie Hog Rider Zap
Valkyrie
Bats Archers Musketeer Hog Rider Zap
Hog Rider
Bats Zap Knight Musketeer Valkyrie Archers
Skeleton Army

Defense Synergies 5 11

Bats
Knight Zap Musketeer Valkyrie
Zap
Bats Archers Knight Musketeer Valkyrie Skeleton Army
Archers
Knight Valkyrie Zap Skeleton Army
Knight
Bats Archers Musketeer Zap Skeleton Army
Musketeer
Knight Valkyrie Bats Zap Skeleton Army
Valkyrie
Archers Musketeer Bats Zap
Hog Rider
Skeleton Army
Zap Archers Knight Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Valkyrie
Skeleton Army Bats Zap Knight Musketeer Valkyrie
Skeleton Army Bats Archers Knight Musketeer Valkyrie
Skeleton Army Bats Knight Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Bats Zap Archers Musketeer Valkyrie
Bats Musketeer Zap Archers
Zap Musketeer Valkyrie
Musketeer Skeleton Army
Knight Skeleton Army Archers Musketeer Valkyrie
Bats Archers Valkyrie Skeleton Army Zap Knight Musketeer
Musketeer Bats Zap Archers
Skeleton Army Bats Zap Knight Musketeer Valkyrie
Valkyrie Skeleton Army Bats Zap
Skeleton Army Knight
Skeleton Army Zap
Bats Knight Musketeer Valkyrie Skeleton Army
Bats Zap Archers Knight Musketeer Valkyrie Skeleton Army
Zap Valkyrie Bats Archers Knight Musketeer
Musketeer
Valkyrie Skeleton Army Bats Archers Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Zap Archers
Zap Archers Knight Musketeer Valkyrie
Skeleton Army Bats Zap Knight Musketeer Valkyrie
Valkyrie Skeleton Army Bats Zap Knight Musketeer
Knight Musketeer Valkyrie Skeleton Army
Bats Zap Archers Musketeer
Skeleton Army Bats Archers Knight Musketeer Valkyrie
Knight Valkyrie Skeleton Army
Zap Bats Knight Valkyrie Skeleton Army
Musketeer Skeleton Army
Bats Knight Musketeer Valkyrie
Skeleton Army Zap Valkyrie
Skeleton Army Knight Valkyrie
Archers Musketeer Valkyrie Skeleton Army
Skeleton Army Bats Zap Archers Knight Musketeer Valkyrie
Bats Valkyrie Zap Archers Musketeer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Zap Musketeer
Knight Musketeer Valkyrie
Zap Valkyrie
Bats Zap Musketeer
Archers Musketeer
Zap
Zap
Bats Musketeer
Zap Knight Musketeer Valkyrie
Zap Archers Musketeer
Knight Musketeer
Musketeer
Zap Musketeer
Zap Musketeer
Musketeer
Bats
Zap Archers Musketeer
Zap Valkyrie
Musketeer
Musketeer
Zap Musketeer
Zap Valkyrie
Zap Musketeer
Zap Musketeer
Zap Musketeer
Bats Zap Archers Musketeer
Zap Bats Musketeer
Zap Musketeer
Zap
Zap Bats Archers Musketeer Skeleton Army
Zap Archers Musketeer
Knight Musketeer Valkyrie
Zap Musketeer
Zap
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer

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