My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Godly!
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Giant Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Minions Giant Balloon
Giant Snowball
Bats Archers Minions Balloon
Zap
Bats Archers Minions Balloon
Barbarian Barrel
Archers
The Log
Archers
Earthquake
Archers
Arrows
Bats Archers Minions
Royal Delivery
Bats Archers Minions Balloon
Fireball
Archers Minions Balloon
Poison
Bats Archers Minions Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Zap Royal Delivery

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Archers Minions Royal Delivery Giant Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Archers

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Balloon Zap Minions Rage
Zap
Giant Balloon Bats Archers Minions
Archers
Zap Giant Balloon
Minions
Giant Rage Bats Zap Balloon
Royal Delivery
Giant
Bats Zap Minions Rage Archers Balloon
Rage
Minions Giant Balloon Bats
Balloon
Bats Zap Rage Archers Minions Giant

Defense Synergies 0 9

Bats
Zap Minions Royal Delivery
Zap
Bats Archers Minions Royal Delivery
Archers
Zap Minions Royal Delivery
Minions
Bats Zap Archers Royal Delivery
Royal Delivery
Bats Zap Archers Minions
Giant
Rage
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions
Bats Zap Minions Royal Delivery
Bats Archers Minions Royal Delivery
Bats Minions
Royal Delivery
Royal Delivery Bats Zap Archers Minions
Bats Minions Zap Archers Royal Delivery
Zap
Minions
Archers Royal Delivery
Bats Archers Minions Zap Royal Delivery
Minions Bats Zap Archers Royal Delivery
Bats Zap Minions Royal Delivery
Bats Zap Minions Royal Delivery
Zap Royal Delivery
Bats Minions Royal Delivery
Royal Delivery Bats Zap Archers Minions
Zap Royal Delivery Bats Archers Minions
Bats Archers Minions Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Royal Delivery
Royal Delivery Zap Archers
Royal Delivery Bats Zap Minions
Bats Zap Royal Delivery
Royal Delivery
Royal Delivery Bats Zap Archers Minions
Royal Delivery Bats Archers Minions
Royal Delivery
Zap Royal Delivery Bats Minions
Royal Delivery
Bats Minions
Zap Royal Delivery
Royal Delivery
Archers
Bats Zap Archers Minions Royal Delivery
Bats Minions Zap Archers Royal Delivery
Zap Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Zap
Bats Zap Minions
Archers
Zap
Zap
Bats Minions
Zap
Zap Archers
Minions
Zap
Zap
Bats Minions
Zap Archers
Zap
Minions
Zap
Zap
Zap
Zap
Zap
Bats Zap Archers
Zap Bats Minions
Zap
Zap
Zap Bats Archers Minions
Zap Archers
Zap
Zap
Zap Bats Minions
Bats Zap
Zap

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