My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Royal Recruits Executioner Inferno Dragon Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Royal Recruits Inferno Dragon
Giant Snowball
Bats Archers Royal Recruits Inferno Dragon
Zap
Bats Archers Mortar Inferno Dragon
Barbarian Barrel
Archers Mortar Royal Recruits Executioner
The Log
Archers Royal Recruits
Earthquake
Archers Mortar
Arrows
Bats Archers Royal Recruits
Royal Delivery
Bats Archers Royal Recruits Executioner Inferno Dragon
Fireball
Archers Mortar Executioner Inferno Dragon
Poison
Bats Archers Mortar Royal Recruits Executioner
Lightning
Mortar Executioner Inferno Dragon
Rocket
Mortar Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Executioner Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Mortar Inferno Dragon Golden Knight Executioner Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Archers Mortar

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mortar Royal Recruits Inferno Dragon
Zap
Bats Archers Mortar Royal Recruits Executioner
Archers
Zap Mortar Royal Recruits Inferno Dragon
Mortar
Bats Zap Archers Golden Knight
Royal Recruits
Bats Zap Archers
Executioner
Zap
Inferno Dragon
Bats Archers
Golden Knight
Mortar

Defense Synergies 0 14

Bats
Zap Mortar Royal Recruits Inferno Dragon Golden Knight
Zap
Bats Archers Mortar Executioner Inferno Dragon Golden Knight
Archers
Zap Mortar Royal Recruits Golden Knight
Mortar
Bats Zap Archers Inferno Dragon
Royal Recruits
Bats Archers
Executioner
Zap
Inferno Dragon
Bats Zap Mortar
Golden Knight
Bats Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Royal Recruits Executioner Golden Knight
Inferno Dragon Bats Zap Mortar Royal Recruits Executioner
Mortar Bats Archers Royal Recruits Executioner Inferno Dragon
Royal Recruits Inferno Dragon Bats Mortar
Royal Recruits
Bats Zap Archers Executioner
Bats Inferno Dragon Zap Archers Mortar Executioner
Zap Royal Recruits Golden Knight
Inferno Dragon Mortar Royal Recruits
Archers Royal Recruits
Bats Archers Executioner Zap Royal Recruits
Executioner Inferno Dragon Bats Zap Archers
Mortar Royal Recruits Bats Zap
Executioner Bats Zap Mortar Royal Recruits Golden Knight
Royal Recruits Inferno Dragon Mortar
Zap Mortar Royal Recruits Inferno Dragon
Bats Mortar Royal Recruits Executioner
Mortar Bats Zap Archers Royal Recruits Executioner Golden Knight
Zap Mortar Executioner Bats Archers Royal Recruits Inferno Dragon
Mortar Royal Recruits Inferno Dragon
Royal Recruits Bats Archers Executioner
Mortar Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Zap Archers
Zap Archers Mortar Executioner Inferno Dragon
Royal Recruits Bats Zap Golden Knight
Royal Recruits Bats Zap
Royal Recruits Executioner Inferno Dragon
Executioner Bats Zap Archers
Royal Recruits Bats Archers
Royal Recruits Inferno Dragon
Zap Royal Recruits Bats Mortar Inferno Dragon
Royal Recruits Inferno Dragon
Inferno Dragon Bats Royal Recruits Golden Knight
Royal Recruits Zap
Royal Recruits Executioner Golden Knight
Royal Recruits Archers Executioner
Royal Recruits Bats Zap Archers Mortar Executioner Inferno Dragon Golden Knight
Bats Executioner Zap Archers Royal Recruits Inferno Dragon Golden Knight
Zap Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits Golden Knight
Mortar Zap Executioner Golden Knight
Royal Recruits
Executioner Zap Mortar
Executioner Bats Zap
Archers Mortar Executioner
Zap Executioner
Zap Mortar Golden Knight
Bats
Zap Mortar Royal Recruits Golden Knight
Zap Archers Executioner
Mortar Executioner Golden Knight
Mortar
Zap Mortar
Zap Mortar Executioner Golden Knight
Mortar Royal Recruits Executioner
Mortar
Bats
Zap Archers Mortar Executioner
Zap Mortar Golden Knight
Zap Mortar Royal Recruits
Zap Mortar Executioner
Inferno Dragon
Mortar Zap Executioner Golden Knight
Zap Mortar Golden Knight
Zap Mortar Golden Knight
Bats Zap Archers Executioner
Zap Bats
Zap Mortar
Zap
Zap Bats Archers Royal Recruits
Zap Archers Executioner
Executioner
Zap Mortar Executioner
Zap
Royal Recruits Executioner
Zap Bats Royal Recruits Golden Knight
Bats Zap Executioner
Zap Mortar Royal Recruits Executioner Golden Knight
Inferno Dragon
Mortar

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