My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Inferno Dragon Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Inferno Dragon
Giant Snowball
Bats Barbarians Hog Rider Inferno Dragon
Zap
Bats Inferno Tower Inferno Dragon
Barbarian Barrel
Barbarians Inferno Tower
The Log
Barbarians Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Barbarians Hog Rider Inferno Dragon Mother Witch
Fireball
Barbarians Hog Rider Inferno Tower Inferno Dragon Mother Witch
Poison
Bats Barbarians Inferno Tower Mother Witch
Lightning
Inferno Tower Inferno Dragon Mother Witch
Rocket
Barbarians Hog Rider Inferno Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Inferno Dragon Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Hog Rider Inferno Dragon Mother Witch Barbarians Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Hog Rider

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Inferno Dragon
Zap
Arrows Hog Rider Bats Mother Witch
Arrows
Zap Hog Rider Mother Witch
Barbarians
Hog Rider
Hog Rider
Bats Zap Arrows Barbarians Mother Witch
Inferno Tower
Inferno Dragon
Bats
Mother Witch
Zap Arrows Hog Rider

Defense Synergies 0 11

Bats
Zap Inferno Tower Inferno Dragon
Zap
Bats Arrows Barbarians Inferno Tower Inferno Dragon Mother Witch
Arrows
Zap Barbarians Inferno Tower Mother Witch
Barbarians
Zap Arrows
Hog Rider
Inferno Tower
Bats Zap Arrows
Inferno Dragon
Bats Zap
Mother Witch
Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Barbarians Inferno Tower Inferno Dragon Bats Zap
Barbarians Inferno Tower Bats Inferno Dragon
Barbarians Inferno Tower Inferno Dragon Bats
Arrows Barbarians
Arrows Bats Zap Mother Witch
Bats Inferno Tower Inferno Dragon Zap Arrows
Zap Arrows Barbarians Inferno Tower
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower
Bats Barbarians Mother Witch Zap Arrows
Arrows Inferno Tower Inferno Dragon Bats Zap
Barbarians Inferno Tower Bats Zap
Bats Zap Arrows Barbarians
Barbarians Inferno Tower Inferno Dragon
Barbarians Inferno Tower Zap Inferno Dragon
Barbarians Bats Arrows Inferno Tower
Arrows Bats Zap Barbarians
Zap Arrows Bats Barbarians Inferno Dragon Mother Witch
Barbarians Inferno Tower Inferno Dragon
Bats Arrows Barbarians Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Inferno Tower
Zap Arrows Inferno Dragon
Barbarians Bats Zap Inferno Tower
Bats Zap Barbarians Inferno Tower
Barbarians Inferno Tower Inferno Dragon
Arrows Mother Witch Bats Zap
Bats Barbarians Inferno Tower
Inferno Tower Barbarians Inferno Dragon
Zap Bats Barbarians Inferno Tower Inferno Dragon
Inferno Tower Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Inferno Tower
Zap Arrows Barbarians
Barbarians Inferno Tower
Barbarians
Barbarians Inferno Tower Bats Zap Inferno Dragon
Bats Arrows Zap Barbarians Inferno Tower Inferno Dragon Mother Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows Barbarians
Zap Arrows
Arrows Mother Witch Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Mother Witch
Arrows
Zap Arrows Barbarians
Zap Arrows Mother Witch
Inferno Dragon
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows Mother Witch
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Barbarians
Zap Arrows
Arrows
Arrows Zap
Zap Arrows
Zap Bats
Bats Zap
Zap

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