My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton King
Giant Snowball
Bats Dart Goblin Skeleton King
Zap
Bats Dart Goblin Skeleton King
Barbarian Barrel
Dart Goblin Electro Wizard Skeleton King
The Log
Dart Goblin Mini P.E.K.K.A Skeleton King
Earthquake
Skeleton King
Arrows
Bats Dart Goblin Skeleton King
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Electro Wizard Skeleton King
Fireball
Dart Goblin Electro Wizard Skeleton King
Poison
Bats Dart Goblin Electro Wizard Skeleton King
Lightning
Mini P.E.K.K.A Electro Wizard Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard Skeleton King Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Dart Goblin

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Skeleton King
Zap
Arrows Electro Wizard Bats Dart Goblin Mini P.E.K.K.A Mega Knight
Arrows
Zap Mini P.E.K.K.A Mega Knight
Dart Goblin
Zap Mega Knight Skeleton King
Mini P.E.K.K.A
Bats Zap Arrows Electro Wizard Mega Knight
Electro Wizard
Zap Mini P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard
Skeleton King
Bats Dart Goblin

Defense Synergies 5 13

Bats
Zap Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight Skeleton King
Zap
Mini P.E.K.K.A Electro Wizard Mega Knight Bats Arrows Dart Goblin
Arrows
Mega Knight Zap Mini P.E.K.K.A
Dart Goblin
Bats Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A
Zap Electro Wizard Bats Arrows Dart Goblin
Electro Wizard
Zap Mini P.E.K.K.A Bats Dart Goblin Mega Knight
Mega Knight
Zap Arrows Bats Dart Goblin Electro Wizard
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
Mini P.E.K.K.A Bats Zap Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Bats Dart Goblin Electro Wizard
Mini P.E.K.K.A Bats Dart Goblin Electro Wizard Mega Knight Skeleton King
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Zap Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap Arrows
Zap Arrows Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Skeleton King
Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap Arrows Mega Knight Skeleton King
Arrows Bats Zap Dart Goblin Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard Skeleton King
Mini P.E.K.K.A Electro Wizard Mega Knight Skeleton King
Zap Mini P.E.K.K.A Electro Wizard Mega Knight
Mega Knight Bats Arrows Mini P.E.K.K.A Electro Wizard
Arrows Mega Knight Bats Zap Dart Goblin Electro Wizard
Zap Arrows Bats Dart Goblin Electro Wizard Mega Knight
Mini P.E.K.K.A Dart Goblin Electro Wizard
Mega Knight Bats Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Electro Wizard
Electro Wizard Zap Arrows Mini P.E.K.K.A Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Mini P.E.K.K.A Mega Knight
Arrows Bats Zap Dart Goblin Electro Wizard
Mini P.E.K.K.A Bats Dart Goblin Electro Wizard
Mini P.E.K.K.A Mega Knight
Zap Electro Wizard Mega Knight Bats Mini P.E.K.K.A
Dart Goblin
Mega Knight Bats Dart Goblin Mini P.E.K.K.A
Mega Knight Zap Arrows Electro Wizard
Mini P.E.K.K.A Mega Knight Skeleton King
Dart Goblin Mega Knight
Electro Wizard Bats Zap Dart Goblin Mini P.E.K.K.A Skeleton King
Bats Arrows Mega Knight Zap Dart Goblin Mini P.E.K.K.A Electro Wizard Skeleton King
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Bats Zap Dart Goblin
Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Zap Dart Goblin
Bats Mini P.E.K.K.A Electro Wizard
Zap Arrows Dart Goblin Electro Wizard
Zap Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin
Arrows Dart Goblin Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Zap Arrows Dart Goblin Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Mega Knight
Arrows Zap Dart Goblin Electro Wizard
Zap Arrows Mega Knight
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Mini P.E.K.K.A
Zap Arrows Dart Goblin Mega Knight
Zap Arrows Electro Wizard
Mega Knight
Arrows
Zap Electro Wizard Bats Dart Goblin
Zap Arrows Dart Goblin Electro Wizard
Arrows
Dart Goblin Mini P.E.K.K.A Electro Wizard Mega Knight
Arrows Zap Dart Goblin Skeleton King
Zap Arrows
Dart Goblin Mega Knight
Zap Bats Dart Goblin Electro Wizard Skeleton King
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Electro Wizard Mega Knight
Dart Goblin Mega Knight

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