My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Elixir Golem Giant Skeleton P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Giant Skeleton P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Giant Skeleton Sparky
Giant Snowball
Bats
Zap
Bats Inferno Tower Sparky
Barbarian Barrel
Elixir Golem Inferno Tower Giant Skeleton Sparky
The Log
Elixir Golem Giant Skeleton Sparky
Earthquake
Elixir Golem Inferno Tower
Arrows
Bats
Royal Delivery
Bats Elixir Golem Giant Skeleton P.E.K.K.A Sparky
Fireball
Elixir Golem Inferno Tower Sparky
Poison
Bats Elixir Golem Inferno Tower Sparky
Lightning
Inferno Tower Sparky
Rocket
Inferno Tower Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Inferno Tower Giant Skeleton P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Elixir Golem Inferno Tower Giant Skeleton Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Elixir Golem

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Elixir Golem P.E.K.K.A Sparky
Zap
Arrows P.E.K.K.A Sparky Bats Elixir Golem Giant Skeleton
Arrows
Zap P.E.K.K.A Sparky Elixir Golem Giant Skeleton
Elixir Golem
Bats Zap Arrows Sparky
Inferno Tower
Giant Skeleton
Bats Zap Arrows Sparky
P.E.K.K.A
Zap Arrows Bats
Sparky
Zap Arrows Bats Elixir Golem Giant Skeleton

Defense Synergies 0 14

Bats
Zap Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Zap
Bats Arrows Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Arrows
Zap Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Elixir Golem
Inferno Tower
Bats Zap Arrows
Giant Skeleton
Bats Zap Arrows
P.E.K.K.A
Bats Zap Arrows
Sparky
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky Bats Zap
Inferno Tower P.E.K.K.A Sparky Bats Giant Skeleton
Inferno Tower P.E.K.K.A Sparky Bats
Arrows Giant Skeleton P.E.K.K.A Sparky
Arrows Bats Zap
Bats Inferno Tower Zap Arrows
Zap Arrows Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Inferno Tower P.E.K.K.A Sparky
Inferno Tower Giant Skeleton Sparky
Bats Zap Arrows Giant Skeleton
Arrows Inferno Tower Bats Zap
Inferno Tower P.E.K.K.A Sparky Bats Zap Giant Skeleton
Sparky Bats Zap Arrows P.E.K.K.A
Inferno Tower P.E.K.K.A Sparky
Inferno Tower Zap P.E.K.K.A Sparky
Sparky Bats Arrows Inferno Tower P.E.K.K.A
Arrows Bats Zap
Zap Arrows Bats Giant Skeleton
P.E.K.K.A Sparky Inferno Tower
Bats Arrows Giant Skeleton P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Zap Arrows
Giant Skeleton P.E.K.K.A Bats Zap Inferno Tower Sparky
Giant Skeleton P.E.K.K.A Bats Zap Inferno Tower Sparky
Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Arrows Bats Zap
P.E.K.K.A Sparky Bats Inferno Tower Giant Skeleton
Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Zap Giant Skeleton P.E.K.K.A Bats Inferno Tower Sparky
Inferno Tower P.E.K.K.A Sparky
P.E.K.K.A Bats Inferno Tower Giant Skeleton Sparky
P.E.K.K.A Zap Arrows Giant Skeleton
Giant Skeleton P.E.K.K.A Inferno Tower Sparky
Sparky
Inferno Tower Sparky Bats Zap Giant Skeleton P.E.K.K.A
Bats Arrows Zap Inferno Tower Giant Skeleton P.E.K.K.A Sparky
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton Sparky
Arrows Zap
Arrows Giant Skeleton Sparky
Arrows Giant Skeleton Sparky
Zap Arrows Sparky
Arrows Bats Zap
Arrows Sparky
Arrows Zap
Arrows Zap
Bats Sparky
Zap Arrows Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Sparky
Zap Arrows
Giant Skeleton Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky
Arrows Zap Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Bats Zap Arrows Sparky
Zap Bats
Sparky
Zap Arrows Sparky
Zap Arrows Sparky
P.E.K.K.A Giant Skeleton Sparky
Arrows Sparky
Zap Bats
Zap Arrows
Arrows
Sparky
Arrows Zap
Zap Arrows Giant Skeleton Sparky
P.E.K.K.A Sparky
Zap Bats Giant Skeleton Sparky
Bats Zap
Zap Giant Skeleton Sparky
P.E.K.K.A Sparky
Sparky

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