My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Electro Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem
Giant Snowball
Bats Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elixir Golem Battle Healer Electro Dragon
Fireball
Firecracker Elixir Golem Battle Healer Electro Dragon
Poison
Bats Firecracker Elixir Golem Battle Healer Electro Dragon
Lightning
Battle Healer Electro Dragon
Rocket
Battle Healer Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Battle Healer Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Elixir Golem Tornado Battle Healer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Elixir Golem Battle Healer
Zap
Arrows Firecracker Tornado Bats Elixir Golem Battle Healer Electro Dragon
Arrows
Zap Elixir Golem Battle Healer
Firecracker
Zap Elixir Golem Bats Battle Healer Tornado
Elixir Golem
Firecracker Battle Healer Bats Zap Arrows Tornado Electro Dragon
Battle Healer
Elixir Golem Electro Dragon Bats Zap Arrows Firecracker Tornado
Tornado
Zap Firecracker Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Elixir Golem Tornado

Defense Synergies 1 15

Bats
Zap Firecracker Battle Healer
Zap
Bats Arrows Firecracker Battle Healer Tornado Electro Dragon
Arrows
Zap Battle Healer Tornado
Firecracker
Bats Zap Battle Healer Tornado Electro Dragon
Elixir Golem
Battle Healer
Electro Dragon Bats Zap Arrows Firecracker Tornado
Tornado
Zap Arrows Firecracker Battle Healer Electro Dragon
Electro Dragon
Battle Healer Zap Firecracker Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Dragon
Bats Zap Firecracker Battle Healer Electro Dragon
Tornado Bats Electro Dragon
Bats Firecracker Electro Dragon
Arrows Firecracker Battle Healer Tornado
Arrows Tornado Bats Zap Firecracker Electro Dragon
Bats Tornado Zap Arrows Firecracker Electro Dragon
Zap Arrows Battle Healer Electro Dragon
Tornado
Tornado Firecracker Battle Healer
Bats Zap Arrows Firecracker Tornado Electro Dragon
Arrows Bats Zap Firecracker Tornado Electro Dragon
Bats Zap Battle Healer Electro Dragon
Bats Zap Arrows Firecracker Tornado Electro Dragon
Tornado Zap
Bats Arrows Firecracker Tornado Electro Dragon
Arrows Bats Zap Firecracker Battle Healer Tornado Electro Dragon
Zap Arrows Tornado Bats Firecracker Battle Healer Electro Dragon
Tornado
Bats Arrows Firecracker Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer
Zap Arrows Firecracker Battle Healer Electro Dragon
Bats Zap Battle Healer Electro Dragon
Bats Zap Battle Healer Tornado
Battle Healer
Arrows Firecracker Bats Zap Tornado Electro Dragon
Bats Battle Healer
Battle Healer
Zap Electro Dragon Bats Firecracker Tornado
Bats Electro Dragon
Zap Arrows Tornado
Firecracker Electro Dragon
Electro Dragon Bats Zap Firecracker Battle Healer Tornado
Bats Arrows Zap Firecracker Battle Healer Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Electro Dragon
Arrows Firecracker Zap Tornado Electro Dragon
Arrows Electro Dragon
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Bats Zap Tornado Electro Dragon
Arrows Firecracker Tornado
Arrows Zap Firecracker Tornado Electro Dragon
Arrows Zap Firecracker Tornado Electro Dragon
Bats Tornado Electro Dragon
Firecracker Zap Arrows Tornado Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Firecracker
Arrows Firecracker Electro Dragon
Zap Arrows Firecracker
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon
Arrows Tornado
Bats
Zap Arrows Firecracker Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Arrows Tornado
Tornado
Zap Arrows Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Arrows Firecracker Zap Tornado Electro Dragon
Zap Arrows Tornado Electro Dragon
Zap Arrows Firecracker Tornado
Bats Zap Arrows Firecracker Tornado Electro Dragon
Zap Electro Dragon Bats Firecracker
Zap Arrows Electro Dragon
Zap Arrows Firecracker Electro Dragon
Arrows Firecracker
Zap Bats Electro Dragon
Zap Arrows Firecracker Tornado Electro Dragon
Arrows
Firecracker Electro Dragon
Arrows Zap Firecracker Electro Dragon
Zap Arrows Tornado
Firecracker Electro Dragon
Zap Electro Dragon Bats Firecracker Tornado
Firecracker Bats Zap Tornado Electro Dragon
Electro Dragon Zap Firecracker Tornado
Firecracker Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: