My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Golem Valkyrie Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elixir Golem Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Balloon
Zap
Bats Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Elixir Golem Valkyrie Skeleton Army
The Log
Firecracker Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Elixir Golem Valkyrie Skeleton Army Balloon
Fireball
Firecracker Elixir Golem Skeleton Army Balloon
Poison
Bats Firecracker Elixir Golem Skeleton Army Balloon
Lightning
Valkyrie Balloon
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Elixir Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Elixir Golem Skeleton Army Valkyrie Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Firecracker Elixir Golem
Zap
Arrows Firecracker Balloon Bats Elixir Golem Valkyrie
Arrows
Zap Balloon Elixir Golem
Firecracker
Zap Elixir Golem Bats Valkyrie Balloon
Elixir Golem
Firecracker Bats Zap Arrows Balloon
Valkyrie
Bats Balloon Zap Firecracker
Skeleton Army
Balloon
Bats Zap Arrows Valkyrie Firecracker Elixir Golem

Defense Synergies 1 9

Bats
Zap Firecracker Valkyrie
Zap
Bats Arrows Firecracker Valkyrie Skeleton Army
Arrows
Zap Valkyrie
Firecracker
Valkyrie Bats Zap Skeleton Army
Elixir Golem
Valkyrie
Firecracker Bats Zap Arrows
Skeleton Army
Zap Firecracker
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Skeleton Army Bats Zap Firecracker Valkyrie
Skeleton Army Bats Valkyrie
Skeleton Army Bats Firecracker Valkyrie
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Bats Zap Firecracker Valkyrie
Bats Zap Arrows Firecracker
Zap Arrows Valkyrie
Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Zap Arrows Firecracker
Arrows Bats Zap Firecracker
Skeleton Army Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Arrows Firecracker
Skeleton Army
Skeleton Army Zap
Bats Arrows Firecracker Valkyrie Skeleton Army
Arrows Valkyrie Bats Zap Firecracker Skeleton Army
Zap Arrows Valkyrie Bats Firecracker
Valkyrie Skeleton Army Bats Arrows Firecracker
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap
Zap Arrows Firecracker Valkyrie
Skeleton Army Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap
Valkyrie Skeleton Army
Arrows Firecracker Bats Zap
Skeleton Army Bats Valkyrie
Valkyrie Skeleton Army
Zap Bats Firecracker Valkyrie Skeleton Army
Skeleton Army
Bats Valkyrie
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie
Firecracker Valkyrie Skeleton Army
Skeleton Army Bats Zap Firecracker Valkyrie
Bats Arrows Valkyrie Zap Firecracker
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats Skeleton Army
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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