My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Miner
Giant Snowball
Bats Flying Machine Miner
Zap
Bats Firecracker Flying Machine
Barbarian Barrel
Firecracker Giant Skeleton
The Log
Firecracker Giant Skeleton
Earthquake
Firecracker
Arrows
Bats Firecracker Flying Machine
Royal Delivery
Bats Firecracker Flying Machine Giant Skeleton Miner
Fireball
Firecracker Flying Machine
Poison
Bats Firecracker Flying Machine
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Giant Skeleton Miner Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Miner Flying Machine Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Miner Mega Knight Zap Firecracker Flying Machine
Zap
Arrows Firecracker Miner Bats Flying Machine Giant Skeleton Mega Knight
Arrows
Zap Giant Skeleton Miner Mega Knight
Firecracker
Zap Miner Bats Flying Machine Giant Skeleton Mega Knight
Flying Machine
Bats Zap Firecracker Giant Skeleton Mega Knight
Giant Skeleton
Bats Zap Arrows Firecracker Flying Machine Miner
Miner
Bats Zap Firecracker Arrows Giant Skeleton Mega Knight
Mega Knight
Bats Zap Arrows Firecracker Flying Machine Miner

Defense Synergies 2 16

Bats
Zap Firecracker Giant Skeleton Mega Knight
Zap
Mega Knight Bats Arrows Firecracker Flying Machine Giant Skeleton Miner
Arrows
Mega Knight Zap Giant Skeleton
Firecracker
Bats Zap Flying Machine Giant Skeleton Mega Knight
Flying Machine
Zap Firecracker Giant Skeleton Mega Knight
Giant Skeleton
Bats Zap Arrows Firecracker Flying Machine
Miner
Zap Mega Knight
Mega Knight
Zap Arrows Bats Firecracker Flying Machine Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Flying Machine
Bats Zap Firecracker Flying Machine Mega Knight
Mega Knight Bats Giant Skeleton
Bats Firecracker Mega Knight
Arrows Firecracker Giant Skeleton Mega Knight
Arrows Bats Zap Firecracker Flying Machine Mega Knight
Bats Zap Arrows Firecracker Flying Machine
Zap Arrows Flying Machine Giant Skeleton Mega Knight
Firecracker Giant Skeleton Miner Mega Knight
Bats Zap Arrows Firecracker Flying Machine Giant Skeleton Mega Knight
Arrows Bats Zap Firecracker Flying Machine
Mega Knight Bats Zap Flying Machine Giant Skeleton
Mega Knight Bats Zap Arrows Firecracker
Mega Knight
Zap Mega Knight
Mega Knight Bats Arrows Firecracker
Arrows Mega Knight Bats Zap Firecracker Flying Machine
Zap Arrows Bats Firecracker Flying Machine Giant Skeleton Mega Knight
Mega Knight Bats Arrows Firecracker Flying Machine Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Giant Skeleton
Zap Arrows Firecracker Flying Machine Miner Mega Knight
Giant Skeleton Mega Knight Bats Zap
Giant Skeleton Mega Knight Bats Zap
Giant Skeleton Mega Knight
Arrows Firecracker Bats Zap Flying Machine
Bats Flying Machine Giant Skeleton
Giant Skeleton Mega Knight
Zap Giant Skeleton Mega Knight Bats Firecracker Flying Machine
Mega Knight Bats Flying Machine Giant Skeleton
Mega Knight Zap Arrows Giant Skeleton
Giant Skeleton Mega Knight
Firecracker Flying Machine Mega Knight
Bats Zap Firecracker Flying Machine Giant Skeleton
Bats Arrows Mega Knight Zap Firecracker Flying Machine Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Flying Machine Giant Skeleton
Arrows Firecracker Zap Flying Machine Miner
Arrows Flying Machine Giant Skeleton Miner
Arrows Firecracker Flying Machine Giant Skeleton
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Bats Zap Flying Machine
Arrows Firecracker Flying Machine
Arrows Zap Firecracker Flying Machine
Arrows Miner Zap Firecracker Flying Machine
Bats
Firecracker Miner Zap Arrows Flying Machine
Zap Arrows Firecracker Flying Machine
Flying Machine Firecracker Miner
Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows Firecracker Flying Machine Mega Knight
Arrows
Bats
Zap Arrows Firecracker Flying Machine Mega Knight
Zap Arrows Firecracker Flying Machine Miner Mega Knight
Giant Skeleton Mega Knight
Arrows
Zap Arrows Flying Machine
Zap Arrows Firecracker Mega Knight
Arrows Firecracker Miner Zap Flying Machine
Zap Arrows Flying Machine Miner Mega Knight
Miner Zap Arrows Firecracker
Bats Zap Arrows Firecracker Flying Machine
Zap Bats Firecracker Flying Machine
Zap Arrows Miner Mega Knight
Zap Arrows Firecracker
Giant Skeleton Mega Knight
Arrows Firecracker
Zap Bats Flying Machine
Zap Arrows Firecracker Flying Machine
Arrows
Miner Firecracker Flying Machine Mega Knight
Arrows Zap Firecracker Flying Machine
Zap Arrows Giant Skeleton
Firecracker Flying Machine Mega Knight
Zap Bats Firecracker Flying Machine Giant Skeleton
Firecracker Bats Zap Flying Machine
Zap Firecracker Flying Machine Giant Skeleton Miner Mega Knight
Firecracker Mega Knight

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