My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Giant Skeleton Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Giant Skeleton Sparky
Giant Snowball
Bats Clone
Zap
Bats Firecracker Clone Sparky
Barbarian Barrel
Firecracker Tesla Clone Giant Skeleton Sparky
The Log
Firecracker Clone Giant Skeleton Sparky
Earthquake
Firecracker Tesla Clone
Arrows
Bats Firecracker Clone
Royal Delivery
Bats Firecracker Clone Giant Skeleton Sparky
Fireball
Firecracker Tesla Clone Sparky
Poison
Bats Firecracker Clone Sparky
Lightning
Tesla Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Clone Giant Skeleton Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Clone Tesla Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Firecracker Clone Sparky
Zap
Arrows Firecracker Sparky Bats Giant Skeleton
Arrows
Zap Sparky Giant Skeleton
Firecracker
Zap Bats Giant Skeleton Sparky
Tesla
Clone
Giant Skeleton Bats Sparky
Giant Skeleton
Bats Clone Zap Arrows Firecracker Sparky
Sparky
Zap Arrows Bats Firecracker Clone Giant Skeleton

Defense Synergies 0 15

Bats
Zap Firecracker Tesla Giant Skeleton Sparky
Zap
Bats Arrows Firecracker Tesla Giant Skeleton Sparky
Arrows
Zap Tesla Giant Skeleton Sparky
Firecracker
Bats Zap Tesla Giant Skeleton
Tesla
Bats Zap Arrows Firecracker
Clone
Giant Skeleton
Bats Zap Arrows Firecracker
Sparky
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Sparky
Sparky Bats Zap Firecracker Tesla
Tesla Sparky Bats Giant Skeleton
Tesla Sparky Bats Firecracker
Arrows Firecracker Giant Skeleton Sparky
Arrows Bats Zap Firecracker Tesla
Bats Tesla Zap Arrows Firecracker
Zap Arrows Tesla Giant Skeleton Sparky
Tesla Sparky
Firecracker Tesla Giant Skeleton Sparky
Bats Zap Arrows Firecracker Tesla Giant Skeleton
Arrows Tesla Bats Zap Firecracker
Tesla Sparky Bats Zap Giant Skeleton
Sparky Bats Zap Arrows Firecracker Tesla
Sparky Tesla
Zap Tesla Sparky
Tesla Sparky Bats Arrows Firecracker
Arrows Tesla Bats Zap Firecracker
Zap Arrows Bats Firecracker Tesla Giant Skeleton
Sparky Tesla
Bats Arrows Firecracker Tesla Giant Skeleton Sparky
Tesla Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Giant Skeleton Sparky
Zap Arrows Firecracker Tesla
Giant Skeleton Bats Zap Sparky
Giant Skeleton Bats Zap Tesla Sparky
Giant Skeleton Tesla Sparky
Arrows Firecracker Bats Zap Tesla
Sparky Bats Tesla Giant Skeleton
Giant Skeleton Tesla Sparky
Zap Giant Skeleton Bats Firecracker Sparky
Tesla Sparky
Bats Tesla Giant Skeleton Sparky
Zap Arrows Giant Skeleton
Giant Skeleton Tesla Sparky
Firecracker Tesla Sparky
Tesla Sparky Bats Zap Firecracker Giant Skeleton
Bats Arrows Zap Firecracker Tesla Giant Skeleton Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Giant Skeleton Sparky
Arrows Firecracker Zap
Arrows Giant Skeleton Sparky
Arrows Firecracker Giant Skeleton Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Bats Zap
Arrows Firecracker Sparky
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Sparky
Firecracker Zap Arrows Sparky
Zap Arrows Firecracker
Firecracker Sparky
Arrows Firecracker
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker Sparky
Arrows Firecracker Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Firecracker Sparky
Zap Arrows Firecracker
Giant Skeleton Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Firecracker Sparky
Arrows Firecracker Zap Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Bats Zap Arrows Firecracker Sparky
Zap Bats Firecracker
Sparky
Zap Arrows Sparky
Zap Arrows Firecracker Sparky
Giant Skeleton Sparky
Arrows Firecracker Sparky
Zap Bats
Zap Arrows Firecracker
Arrows
Firecracker Sparky
Arrows Zap Firecracker
Zap Arrows Giant Skeleton Sparky
Firecracker Sparky
Zap Bats Firecracker Giant Skeleton Sparky
Firecracker Bats Zap
Zap Firecracker Giant Skeleton Sparky
Sparky
Firecracker Sparky

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