My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Valkyrie P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Tesla Valkyrie
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie P.E.K.K.A
Fireball
Firecracker Tesla
Poison
Bats Firecracker
Lightning
Tesla Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie P.E.K.K.A Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Firecracker Tesla Valkyrie P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Firecracker

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Firecracker P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Bats Valkyrie Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Firecracker
Zap Bats Valkyrie P.E.K.K.A Mega Knight
Tesla
Valkyrie
Bats Zap Firecracker P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Firecracker Valkyrie
Mega Knight
Bats Zap Arrows Firecracker

Defense Synergies 3 19

Bats
Zap Firecracker Tesla Valkyrie P.E.K.K.A Mega Knight
Zap
Mega Knight Bats Arrows Firecracker Tesla Valkyrie P.E.K.K.A
Arrows
Mega Knight Zap Tesla Valkyrie P.E.K.K.A
Firecracker
Valkyrie Bats Zap Tesla P.E.K.K.A Mega Knight
Tesla
Bats Zap Arrows Firecracker Valkyrie
Valkyrie
Firecracker Bats Zap Arrows Tesla P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Firecracker Valkyrie
Mega Knight
Zap Arrows Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Valkyrie
P.E.K.K.A Bats Zap Firecracker Tesla Valkyrie Mega Knight
Tesla P.E.K.K.A Mega Knight Bats Valkyrie
Tesla P.E.K.K.A Bats Firecracker Valkyrie Mega Knight
Arrows Firecracker Valkyrie P.E.K.K.A Mega Knight
Arrows Bats Zap Firecracker Tesla Valkyrie Mega Knight
Bats Tesla Zap Arrows Firecracker
Zap Arrows Tesla Valkyrie P.E.K.K.A Mega Knight
Tesla P.E.K.K.A
Firecracker Tesla Valkyrie Mega Knight
Bats Valkyrie Zap Arrows Firecracker Tesla Mega Knight
Arrows Tesla Bats Zap Firecracker
Tesla P.E.K.K.A Mega Knight Bats Zap Valkyrie
Valkyrie Mega Knight Bats Zap Arrows Firecracker Tesla P.E.K.K.A
P.E.K.K.A Tesla Mega Knight
Zap Tesla P.E.K.K.A Mega Knight
Tesla Mega Knight Bats Arrows Firecracker Valkyrie P.E.K.K.A
Arrows Tesla Mega Knight Bats Zap Firecracker Valkyrie
Zap Arrows Valkyrie Bats Firecracker Tesla Mega Knight
P.E.K.K.A Tesla
Valkyrie Mega Knight Bats Arrows Firecracker Tesla P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Tesla P.E.K.K.A
Zap Arrows Firecracker Tesla Valkyrie Mega Knight
P.E.K.K.A Mega Knight Bats Zap Valkyrie
Valkyrie P.E.K.K.A Mega Knight Bats Zap Tesla
P.E.K.K.A Tesla Valkyrie Mega Knight
Arrows Firecracker Bats Zap Tesla
P.E.K.K.A Bats Tesla Valkyrie
P.E.K.K.A Mega Knight Tesla Valkyrie
Zap P.E.K.K.A Mega Knight Bats Firecracker Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Mega Knight Bats Tesla Valkyrie
P.E.K.K.A Mega Knight Zap Arrows Valkyrie
P.E.K.K.A Mega Knight Tesla Valkyrie
Firecracker Tesla Valkyrie Mega Knight
Tesla Bats Zap Firecracker Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Mega Knight Zap Firecracker Tesla P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows
Bats
Zap Arrows Firecracker Mega Knight
Zap Arrows Firecracker Valkyrie Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie Mega Knight
Arrows Firecracker Zap
Zap Arrows Mega Knight
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Zap Arrows Mega Knight
Zap Arrows Firecracker
P.E.K.K.A Mega Knight
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Firecracker Valkyrie Mega Knight
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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