My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Goblin Curse Night Witch
Giant Snowball
Bats Wall Breakers Goblin Curse Night Witch
Zap
Bats Firecracker Wall Breakers Goblin Curse Night Witch
Barbarian Barrel
Firecracker Valkyrie Wall Breakers Goblin Curse Night Witch
The Log
Firecracker Wall Breakers Goblin Curse
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers Goblin Curse Night Witch
Royal Delivery
Bats Firecracker Valkyrie Wall Breakers Night Witch
Fireball
Firecracker Wall Breakers Night Witch
Poison
Bats Firecracker Goblin Curse Night Witch
Lightning
Valkyrie Night Witch
Rocket
Valkyrie Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Goblin Curse Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Goblin Curse Arrows Firecracker Valkyrie Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Wall Breakers Goblin Curse

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Firecracker Wall Breakers
Zap
Arrows Firecracker Goblin Curse Bats Valkyrie Wall Breakers Night Witch
Arrows
Zap Goblin Curse Wall Breakers Night Witch
Firecracker
Zap Bats Valkyrie Wall Breakers
Valkyrie
Bats Zap Firecracker Wall Breakers
Wall Breakers
Bats Zap Arrows Firecracker Valkyrie
Goblin Curse
Zap Arrows
Night Witch
Zap Arrows

Defense Synergies 1 10

Bats
Zap Firecracker Valkyrie
Zap
Bats Arrows Firecracker Valkyrie Night Witch
Arrows
Zap Valkyrie
Firecracker
Valkyrie Bats Zap Night Witch
Valkyrie
Firecracker Bats Zap Arrows Night Witch
Wall Breakers
Goblin Curse
Night Witch
Zap Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie
Bats Zap Firecracker Valkyrie Goblin Curse Night Witch
Bats Valkyrie Goblin Curse Night Witch
Night Witch Bats Firecracker Valkyrie Goblin Curse
Arrows Firecracker Valkyrie
Arrows Bats Zap Firecracker Valkyrie Night Witch
Bats Zap Arrows Firecracker Goblin Curse Night Witch
Zap Arrows Valkyrie
Goblin Curse Night Witch
Firecracker Valkyrie Night Witch
Bats Valkyrie Goblin Curse Zap Arrows Firecracker Night Witch
Arrows Bats Zap Firecracker Goblin Curse Night Witch
Night Witch Bats Zap Valkyrie Goblin Curse
Valkyrie Bats Zap Arrows Firecracker Goblin Curse Night Witch
Goblin Curse
Zap Goblin Curse
Bats Arrows Firecracker Valkyrie Night Witch
Arrows Bats Zap Firecracker Valkyrie Night Witch
Zap Arrows Valkyrie Bats Firecracker Goblin Curse
Goblin Curse
Valkyrie Bats Arrows Firecracker Goblin Curse Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap
Zap Arrows Firecracker Valkyrie
Bats Zap Valkyrie
Valkyrie Bats Zap Night Witch
Valkyrie Goblin Curse Night Witch
Arrows Firecracker Bats Zap Goblin Curse
Bats Valkyrie Night Witch
Valkyrie Goblin Curse
Zap Bats Firecracker Valkyrie
Goblin Curse
Bats Valkyrie
Zap Arrows Valkyrie
Valkyrie Goblin Curse Night Witch
Firecracker Valkyrie Goblin Curse
Bats Zap Firecracker Valkyrie Night Witch
Bats Arrows Valkyrie Zap Firecracker Goblin Curse
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Zap Goblin Curse
Arrows
Arrows Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie Goblin Curse
Arrows Firecracker Bats Zap Goblin Curse
Arrows Firecracker
Arrows Zap Firecracker Goblin Curse
Arrows Zap Firecracker
Bats Night Witch
Firecracker Zap Arrows Valkyrie
Zap Arrows Firecracker Goblin Curse
Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats Night Witch
Zap Arrows Firecracker
Zap Arrows Firecracker Valkyrie Goblin Curse
Night Witch
Arrows
Zap Arrows
Zap Arrows Firecracker Goblin Curse Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker Goblin Curse
Bats Zap Arrows Firecracker Goblin Curse Night Witch
Zap Bats Firecracker
Night Witch
Zap Arrows Night Witch
Zap Arrows Firecracker
Arrows Firecracker Goblin Curse
Zap Bats Night Witch
Zap Arrows Firecracker Goblin Curse
Arrows
Firecracker Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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