My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang Dart Goblin Musketeer
Zap
Bats Goblin Gang Dart Goblin Goblin Giant
Barbarian Barrel
Goblin Gang Dart Goblin Musketeer
The Log
Goblin Gang Dart Goblin Musketeer
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Dart Goblin
Royal Delivery
Bats Goblin Gang Dart Goblin Musketeer
Fireball
Goblin Gang Dart Goblin Musketeer
Poison
Bats Goblin Gang Dart Goblin Musketeer
Lightning
Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Goblin Gang Dart Goblin Musketeer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Giant
Zap
Arrows Goblin Giant Bats Dart Goblin Musketeer The Log
Arrows
Zap Goblin Giant
Goblin Gang
Dart Goblin Goblin Giant
Dart Goblin
Zap Goblin Gang Goblin Giant The Log
Musketeer
Zap Goblin Giant The Log
Goblin Giant
Zap Bats Arrows Goblin Gang Dart Goblin Musketeer The Log
The Log
Zap Dart Goblin Musketeer Goblin Giant

Defense Synergies 3 16

Bats
Zap Dart Goblin Musketeer Goblin Giant The Log
Zap
Goblin Giant Bats Arrows Goblin Gang Dart Goblin Musketeer The Log
Arrows
Zap
Goblin Gang
Musketeer Zap Dart Goblin The Log
Dart Goblin
Bats Zap Goblin Gang Musketeer Goblin Giant The Log
Musketeer
Goblin Gang The Log Bats Zap Dart Goblin
Goblin Giant
Zap Bats Dart Goblin The Log
The Log
Musketeer Bats Zap Goblin Gang Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Musketeer Goblin Giant The Log
Bats Zap Goblin Gang Dart Goblin Musketeer The Log
Goblin Gang Bats Dart Goblin Musketeer
Bats Goblin Gang Dart Goblin Musketeer
Arrows The Log
Arrows Goblin Gang The Log Bats Zap Dart Goblin Musketeer
Bats Dart Goblin Musketeer Zap Arrows Goblin Gang
Zap Arrows Dart Goblin Musketeer Goblin Giant The Log
Goblin Gang Musketeer
Goblin Gang Dart Goblin Musketeer
Bats Goblin Gang Dart Goblin Zap Arrows Musketeer Goblin Giant The Log
Arrows Musketeer Bats Zap Goblin Gang Dart Goblin
Bats Zap Goblin Gang Musketeer The Log
Bats Zap Arrows Goblin Gang Dart Goblin The Log
Goblin Gang
Zap Goblin Gang The Log
Bats Arrows Goblin Gang Musketeer
Arrows Bats Zap Goblin Gang Dart Goblin Musketeer The Log
Zap Arrows The Log Bats Dart Goblin Musketeer
Dart Goblin Musketeer
Goblin Gang Bats Arrows Dart Goblin Musketeer Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap
Zap Arrows Goblin Gang Musketeer The Log
Goblin Gang Bats Zap Musketeer Goblin Giant The Log
Goblin Gang Bats Zap Musketeer Goblin Giant The Log
Goblin Gang Musketeer Goblin Giant
Arrows Bats Zap Goblin Gang Dart Goblin Musketeer Goblin Giant
Goblin Gang Bats Dart Goblin Musketeer Goblin Giant
Goblin Giant
Zap Bats The Log
Goblin Gang Dart Goblin Musketeer Goblin Giant
Bats Dart Goblin Musketeer
Zap Arrows Goblin Giant The Log
Goblin Gang Goblin Giant
Dart Goblin Musketeer
Goblin Gang Bats Zap Dart Goblin Musketeer Goblin Giant The Log
Bats Arrows Zap Dart Goblin Musketeer The Log
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Musketeer The Log
Arrows Zap Dart Goblin Musketeer The Log
Arrows Dart Goblin Goblin Giant The Log
Arrows Dart Goblin Musketeer The Log
Zap Arrows The Log
Arrows Bats Zap Dart Goblin Musketeer Goblin Giant
Arrows Dart Goblin Musketeer The Log
Arrows The Log Zap Dart Goblin
Arrows The Log Zap Dart Goblin
Bats Goblin Gang Musketeer
Zap Arrows Dart Goblin Musketeer The Log
Zap Arrows Dart Goblin Musketeer
Dart Goblin Musketeer The Log
Arrows Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer The Log
Zap Arrows Dart Goblin Musketeer The Log
Arrows Dart Goblin Musketeer The Log
Arrows
Bats
Zap Arrows Dart Goblin Musketeer The Log
Zap Arrows Dart Goblin The Log
Musketeer The Log
Arrows
Musketeer The Log
Zap Arrows Musketeer The Log
Zap Arrows The Log
Arrows The Log Zap Dart Goblin Musketeer
Zap Arrows Musketeer The Log
Zap Arrows Dart Goblin Musketeer The Log
Bats Zap Arrows Dart Goblin Musketeer
Zap Bats Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer The Log
Zap Arrows
Arrows The Log
Zap Bats Goblin Gang Dart Goblin Musketeer
Zap Arrows Dart Goblin Musketeer
Arrows The Log
Goblin Gang Dart Goblin Musketeer
Arrows The Log Zap Dart Goblin Musketeer
Zap Arrows
Dart Goblin Musketeer
Zap Bats Goblin Gang Dart Goblin Musketeer The Log
Bats Zap Dart Goblin Musketeer
Zap Dart Goblin Musketeer Goblin Giant The Log
Dart Goblin

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