My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Goblin Gang Musketeer Hog Rider
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Musketeer
The Log
Goblin Gang Musketeer Hog Rider
Earthquake
Goblin Gang Hog Rider
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Musketeer Hog Rider P.E.K.K.A
Fireball
Goblin Gang Musketeer Hog Rider
Poison
Bats Goblin Gang Musketeer
Lightning
Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 11 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap P.E.K.K.A
Zap
Arrows Fireball Hog Rider P.E.K.K.A Bats Musketeer
Arrows
Zap Fireball Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Zap Arrows Hog Rider
Musketeer
Hog Rider Zap P.E.K.K.A
Hog Rider
Bats Zap Arrows Goblin Gang Fireball Musketeer
P.E.K.K.A
Zap Arrows Bats Goblin Gang Musketeer

Defense Synergies 2 12

Bats
Zap Musketeer P.E.K.K.A
Zap
Fireball Bats Arrows Goblin Gang Musketeer P.E.K.K.A
Arrows
Zap Fireball P.E.K.K.A
Goblin Gang
Musketeer Zap P.E.K.K.A
Fireball
Zap Arrows Musketeer
Musketeer
Goblin Gang Bats Zap Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Bats Zap Arrows Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Musketeer
P.E.K.K.A Bats Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Musketeer
P.E.K.K.A Bats Goblin Gang Musketeer
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Bats Zap Musketeer
Bats Musketeer Zap Arrows Goblin Gang Fireball
Zap Arrows Fireball Musketeer P.E.K.K.A
P.E.K.K.A Goblin Gang Musketeer
Goblin Gang Musketeer
Bats Goblin Gang Zap Arrows Fireball Musketeer
Arrows Musketeer Bats Zap Goblin Gang Fireball
P.E.K.K.A Bats Zap Goblin Gang Fireball Musketeer
Fireball Bats Zap Arrows Goblin Gang P.E.K.K.A
P.E.K.K.A Goblin Gang
Zap Goblin Gang Fireball P.E.K.K.A
Bats Arrows Goblin Gang Fireball Musketeer P.E.K.K.A
Arrows Fireball Bats Zap Goblin Gang Musketeer
Zap Arrows Bats Fireball Musketeer
P.E.K.K.A Musketeer
Goblin Gang Bats Arrows Fireball Musketeer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Fireball P.E.K.K.A
Fireball Zap Arrows Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Zap Musketeer
Goblin Gang P.E.K.K.A Bats Zap Fireball Musketeer
P.E.K.K.A Goblin Gang Musketeer
Arrows Fireball Bats Zap Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Bats Fireball Musketeer
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball
P.E.K.K.A Goblin Gang Musketeer
P.E.K.K.A Bats Musketeer
P.E.K.K.A Zap Arrows Fireball
P.E.K.K.A Goblin Gang Fireball
Fireball Musketeer
Goblin Gang Bats Zap Fireball Musketeer P.E.K.K.A
Bats Arrows Zap Fireball Musketeer P.E.K.K.A
Zap Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Zap Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Zap Arrows
Arrows Fireball Bats Zap Musketeer
Arrows Musketeer
Arrows Fireball Zap
Arrows Fireball Zap
Bats Goblin Gang Fireball Musketeer
Zap Arrows Fireball Musketeer
Fireball Zap Arrows Musketeer
Fireball Musketeer
Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Bats
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Fireball Musketeer
Arrows Fireball
Musketeer
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
Arrows Fireball Zap Musketeer
Fireball Zap Arrows Musketeer
Fireball Zap Arrows Musketeer
Bats Zap Arrows Fireball Musketeer
Zap Bats Fireball Musketeer
Fireball
Zap Arrows Fireball Musketeer
Zap Arrows Fireball
P.E.K.K.A
Arrows Fireball
Zap Bats Goblin Gang Fireball Musketeer
Fireball Zap Arrows Musketeer
Arrows Fireball
Fireball Goblin Gang Musketeer
Arrows Zap Fireball Musketeer
Zap Arrows Fireball
Musketeer P.E.K.K.A
Zap Bats Goblin Gang Fireball Musketeer
Bats Zap Fireball Musketeer
Zap Fireball Musketeer
P.E.K.K.A
Fireball

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