My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Mini P.E.K.K.A Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Mini P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Bandit
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang Firecracker Royal Giant Bandit
Barbarian Barrel
Goblin Gang Firecracker Bandit
The Log
Goblin Gang Firecracker Royal Giant Mini P.E.K.K.A Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Fireball
Goblin Gang Firecracker Bandit
Poison
Bats Goblin Gang Firecracker
Lightning
Mini P.E.K.K.A Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Bandit Mini P.E.K.K.A Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Firecracker Mini P.E.K.K.A Bandit
Zap
Arrows Firecracker Bats Royal Giant Mini P.E.K.K.A Bandit
Arrows
Zap Royal Giant Mini P.E.K.K.A Bandit
Goblin Gang
Firecracker Royal Giant Mini P.E.K.K.A Bandit
Firecracker
Zap Royal Giant Bats Goblin Gang Mini P.E.K.K.A Bandit
Royal Giant
Bats Arrows Firecracker Zap Goblin Gang Bandit
Mini P.E.K.K.A
Bats Zap Arrows Goblin Gang Firecracker
Bandit
Bats Zap Arrows Goblin Gang Firecracker Royal Giant

Defense Synergies 1 15

Bats
Zap Firecracker Mini P.E.K.K.A Bandit
Zap
Mini P.E.K.K.A Bats Arrows Goblin Gang Firecracker Bandit
Arrows
Zap Mini P.E.K.K.A Bandit
Goblin Gang
Zap Firecracker Mini P.E.K.K.A Bandit
Firecracker
Bats Zap Goblin Gang Mini P.E.K.K.A Bandit
Royal Giant
Mini P.E.K.K.A
Zap Bats Arrows Goblin Gang Firecracker
Bandit
Bats Zap Arrows Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Mini P.E.K.K.A Bats Zap Goblin Gang Firecracker Bandit
Goblin Gang Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A Bats Goblin Gang Firecracker Bandit
Arrows Firecracker Mini P.E.K.K.A
Arrows Goblin Gang Bats Zap Firecracker Bandit
Bats Zap Arrows Goblin Gang Firecracker
Zap Arrows Bandit
Mini P.E.K.K.A Goblin Gang
Goblin Gang Firecracker Mini P.E.K.K.A Bandit
Bats Goblin Gang Zap Arrows Firecracker Bandit
Arrows Bats Zap Goblin Gang Firecracker
Mini P.E.K.K.A Bats Zap Goblin Gang Bandit
Bats Zap Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang Bandit
Zap Goblin Gang Mini P.E.K.K.A Bandit
Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Bats Zap Goblin Gang Firecracker Bandit
Zap Arrows Bats Firecracker Bandit
Mini P.E.K.K.A
Goblin Gang Bats Arrows Firecracker Mini P.E.K.K.A Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Bandit
Bandit Zap Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang Bandit Bats Zap Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Bats Zap Bandit
Goblin Gang Mini P.E.K.K.A Bandit
Arrows Firecracker Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Bandit
Mini P.E.K.K.A
Zap Bats Firecracker Mini P.E.K.K.A Bandit
Goblin Gang
Bats Mini P.E.K.K.A
Zap Arrows
Mini P.E.K.K.A Goblin Gang Bandit
Firecracker
Goblin Gang Bats Zap Firecracker Mini P.E.K.K.A
Bats Arrows Zap Firecracker Mini P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Zap Bandit
Arrows Bandit
Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker Bandit
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Zap Arrows Bandit
Zap Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Zap Arrows Firecracker
Zap Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A Bandit
Zap Arrows Firecracker
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Bandit
Zap Arrows Bandit
Zap Arrows Firecracker Bandit
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Arrows Bandit
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats Goblin Gang Bandit
Zap Arrows Firecracker
Arrows
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Zap Firecracker
Zap Arrows
Firecracker
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Bandit
Firecracker

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