My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tombstone

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dart Goblin

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel
Giant Snowball
Bats Goblin Gang Tombstone Dart Goblin Goblin Barrel
Zap
Bats Goblin Gang Firecracker Tombstone Dart Goblin Goblin Barrel
Barbarian Barrel
Goblin Gang Firecracker Tombstone Dart Goblin Goblin Barrel
The Log
Goblin Gang Firecracker Tombstone Dart Goblin Goblin Barrel
Earthquake
Goblin Gang Firecracker Tombstone Goblin Barrel
Arrows
Bats Goblin Gang Firecracker Tombstone Dart Goblin Goblin Barrel
Royal Delivery
Bats Goblin Gang Firecracker Dart Goblin Goblin Barrel
Fireball
Goblin Gang Firecracker Tombstone Dart Goblin Goblin Barrel
Poison
Bats Goblin Gang Firecracker Tombstone Dart Goblin
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Firecracker Tombstone Dart Goblin Goblin Barrel

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Goblin Barrel
Zap
Arrows Firecracker Bats Dart Goblin
Arrows
Zap Goblin Barrel
Goblin Gang
Goblin Barrel Firecracker Dart Goblin
Firecracker
Zap Bats Goblin Gang Dart Goblin Goblin Barrel
Tombstone
Dart Goblin
Goblin Barrel Zap Goblin Gang Firecracker
Goblin Barrel
Goblin Gang Dart Goblin Bats Arrows Firecracker

Defense Synergies 1 14

Bats
Zap Firecracker Dart Goblin
Zap
Bats Arrows Goblin Gang Firecracker Tombstone Dart Goblin
Arrows
Zap Tombstone
Goblin Gang
Zap Firecracker Tombstone Dart Goblin
Firecracker
Bats Zap Goblin Gang Tombstone Dart Goblin
Tombstone
Dart Goblin Zap Arrows Goblin Gang Firecracker
Dart Goblin
Tombstone Bats Zap Goblin Gang Firecracker
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tombstone Dart Goblin
Bats Zap Goblin Gang Firecracker Tombstone Dart Goblin
Goblin Gang Bats Tombstone Dart Goblin
Bats Goblin Gang Firecracker Tombstone Dart Goblin
Arrows Firecracker Tombstone
Arrows Goblin Gang Bats Zap Firecracker Dart Goblin
Bats Dart Goblin Zap Arrows Goblin Gang Firecracker Tombstone
Zap Arrows Dart Goblin
Goblin Gang Tombstone
Goblin Gang Firecracker Dart Goblin
Bats Goblin Gang Dart Goblin Zap Arrows Firecracker Tombstone
Arrows Bats Zap Goblin Gang Firecracker Dart Goblin
Tombstone Bats Zap Goblin Gang
Bats Zap Arrows Goblin Gang Firecracker Tombstone Dart Goblin
Goblin Gang Tombstone
Zap Goblin Gang
Bats Arrows Goblin Gang Firecracker Tombstone
Arrows Tombstone Bats Zap Goblin Gang Firecracker Dart Goblin
Zap Arrows Bats Firecracker Tombstone Dart Goblin
Dart Goblin
Goblin Gang Bats Arrows Firecracker Dart Goblin
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Tombstone
Zap Arrows Goblin Gang Firecracker
Goblin Gang Tombstone Bats Zap
Goblin Gang Bats Zap
Goblin Gang Tombstone
Arrows Firecracker Bats Zap Goblin Gang Dart Goblin
Goblin Gang Bats Tombstone Dart Goblin
Zap Bats Firecracker Tombstone
Goblin Gang Tombstone Dart Goblin
Bats Tombstone Dart Goblin
Zap Arrows
Goblin Gang Tombstone
Firecracker Dart Goblin
Goblin Gang Tombstone Bats Zap Firecracker Dart Goblin
Bats Arrows Zap Firecracker Dart Goblin
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Dart Goblin
Arrows Firecracker Zap Dart Goblin
Arrows Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker Bats Zap Dart Goblin
Arrows Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Bats Goblin Gang
Firecracker Zap Arrows Dart Goblin
Zap Arrows Firecracker Dart Goblin
Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows Firecracker Dart Goblin
Arrows
Bats
Zap Arrows Firecracker Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Zap Arrows
Zap Arrows Firecracker
Arrows Firecracker Zap Dart Goblin
Zap Arrows
Zap Arrows Firecracker Dart Goblin
Bats Zap Arrows Firecracker Dart Goblin
Zap Bats Firecracker Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Firecracker
Arrows Firecracker
Zap Bats Goblin Gang Tombstone Dart Goblin
Zap Arrows Firecracker Dart Goblin
Arrows
Goblin Gang Firecracker Dart Goblin
Arrows Zap Firecracker Dart Goblin
Zap Arrows
Firecracker Dart Goblin
Zap Bats Goblin Gang Firecracker Dart Goblin
Firecracker Bats Zap Dart Goblin
Zap Firecracker Dart Goblin
Firecracker Dart Goblin

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