My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Valkyrie Battle Ram

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Battle Ram
Giant Snowball
Bats Goblin Gang Battle Ram
Zap
Bats Goblin Gang Battle Ram
Barbarian Barrel
Goblin Gang Valkyrie Battle Ram
The Log
Goblin Gang Mini P.E.K.K.A Battle Ram
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Valkyrie Battle Ram
Fireball
Goblin Gang Battle Ram
Poison
Bats Goblin Gang
Lightning
Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Ice Golem Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Battle Ram

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Ice Golem Arrows

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Valkyrie Zap Mini P.E.K.K.A Battle Ram
Zap
Arrows Battle Ram Bats Ice Golem Mini P.E.K.K.A Valkyrie
Arrows
Zap Mini P.E.K.K.A Battle Ram
Goblin Gang
Ice Golem Mini P.E.K.K.A Valkyrie Battle Ram
Ice Golem
Bats Goblin Gang Battle Ram Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Arrows Goblin Gang Ice Golem Valkyrie
Valkyrie
Bats Zap Goblin Gang Mini P.E.K.K.A Battle Ram
Battle Ram
Zap Ice Golem Bats Arrows Goblin Gang Valkyrie

Defense Synergies 1 16

Bats
Zap Ice Golem Mini P.E.K.K.A Valkyrie
Zap
Mini P.E.K.K.A Bats Arrows Goblin Gang Ice Golem Valkyrie
Arrows
Zap Ice Golem Mini P.E.K.K.A Valkyrie
Goblin Gang
Zap Ice Golem Mini P.E.K.K.A Valkyrie
Ice Golem
Bats Zap Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Arrows Goblin Gang Ice Golem Valkyrie
Valkyrie
Bats Zap Arrows Goblin Gang Mini P.E.K.K.A
Battle Ram

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Ice Golem Valkyrie
Mini P.E.K.K.A Bats Zap Goblin Gang Valkyrie
Goblin Gang Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Bats Goblin Gang Valkyrie
Arrows Mini P.E.K.K.A Valkyrie
Arrows Goblin Gang Bats Zap Valkyrie
Bats Zap Arrows Goblin Gang
Zap Arrows Ice Golem Valkyrie
Mini P.E.K.K.A Goblin Gang
Goblin Gang Ice Golem Mini P.E.K.K.A Valkyrie
Bats Goblin Gang Valkyrie Zap Arrows Ice Golem
Arrows Bats Zap Goblin Gang
Mini P.E.K.K.A Bats Zap Goblin Gang Valkyrie
Valkyrie Bats Zap Arrows Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Mini P.E.K.K.A
Bats Arrows Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Bats Zap Goblin Gang Valkyrie
Zap Arrows Valkyrie Bats Ice Golem
Mini P.E.K.K.A
Goblin Gang Valkyrie Bats Arrows Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Zap Ice Golem
Zap Arrows Goblin Gang Ice Golem Mini P.E.K.K.A Valkyrie
Goblin Gang Bats Zap Ice Golem Mini P.E.K.K.A Valkyrie
Goblin Gang Mini P.E.K.K.A Valkyrie Bats Zap Ice Golem
Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Bats Zap Goblin Gang Ice Golem
Goblin Gang Mini P.E.K.K.A Bats Ice Golem Valkyrie
Mini P.E.K.K.A Valkyrie
Zap Bats Ice Golem Mini P.E.K.K.A Valkyrie
Goblin Gang
Bats Mini P.E.K.K.A Valkyrie
Zap Arrows Valkyrie
Mini P.E.K.K.A Goblin Gang Ice Golem Valkyrie
Valkyrie
Goblin Gang Bats Zap Ice Golem Mini P.E.K.K.A Valkyrie
Bats Arrows Valkyrie Zap Ice Golem Mini P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Valkyrie
Arrows Zap
Arrows
Arrows Ice Golem Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap Ice Golem
Arrows
Arrows Zap Ice Golem
Arrows Zap
Bats Goblin Gang Mini P.E.K.K.A
Zap Arrows Valkyrie
Zap Arrows
Ice Golem
Arrows
Zap Arrows Ice Golem
Zap Arrows
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Valkyrie
Arrows
Zap Arrows
Zap Arrows Ice Golem Valkyrie
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows Ice Golem
Zap Bats
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Bats Goblin Gang
Zap Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Zap Ice Golem
Zap Arrows
Zap Bats Goblin Gang
Bats Zap
Zap

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