My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Goblin Gang
Zap
Bats Goblin Gang
Barbarian Barrel
Goblin Gang Valkyrie
The Log
Goblin Gang Mini P.E.K.K.A
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Valkyrie
Fireball
Goblin Gang
Poison
Bats Goblin Gang
Lightning
Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Mini P.E.K.K.A
Zap
Arrows Bats Mini P.E.K.K.A Valkyrie Mega Knight
Arrows
Zap Mini P.E.K.K.A Mega Knight
Goblin Gang
Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Bats Zap Arrows Goblin Gang Valkyrie Mega Knight
Valkyrie
Bats Zap Goblin Gang Mini P.E.K.K.A
Mega Knight
Bats Zap Arrows Mini P.E.K.K.A
Golden Knight

Defense Synergies 3 15

Bats
Zap Mini P.E.K.K.A Valkyrie Mega Knight Golden Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Arrows Goblin Gang Valkyrie Golden Knight
Arrows
Mega Knight Zap Mini P.E.K.K.A Valkyrie Golden Knight
Goblin Gang
Zap Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Zap Bats Arrows Goblin Gang Valkyrie
Valkyrie
Bats Zap Arrows Goblin Gang Mini P.E.K.K.A
Mega Knight
Zap Arrows Bats
Golden Knight
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Golden Knight
Mini P.E.K.K.A Bats Zap Goblin Gang Valkyrie Mega Knight
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Valkyrie
Mini P.E.K.K.A Bats Goblin Gang Valkyrie Mega Knight
Arrows Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Goblin Gang Bats Zap Valkyrie Mega Knight
Bats Zap Arrows Goblin Gang
Zap Arrows Valkyrie Mega Knight Golden Knight
Mini P.E.K.K.A Goblin Gang
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight
Bats Goblin Gang Valkyrie Zap Arrows Mega Knight
Arrows Bats Zap Goblin Gang
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang Valkyrie
Valkyrie Mega Knight Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Goblin Gang Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Valkyrie
Arrows Valkyrie Mega Knight Bats Zap Goblin Gang Golden Knight
Zap Arrows Valkyrie Bats Mega Knight
Mini P.E.K.K.A
Goblin Gang Valkyrie Mega Knight Bats Arrows Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Zap
Zap Arrows Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight
Goblin Gang Mega Knight Bats Zap Mini P.E.K.K.A Valkyrie Golden Knight
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight Bats Zap
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Bats Zap Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats Valkyrie
Mini P.E.K.K.A Mega Knight Valkyrie
Zap Mega Knight Bats Mini P.E.K.K.A Valkyrie
Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Valkyrie Golden Knight
Mega Knight Zap Arrows Valkyrie
Mini P.E.K.K.A Mega Knight Goblin Gang Valkyrie Golden Knight
Valkyrie Mega Knight
Goblin Gang Bats Zap Mini P.E.K.K.A Valkyrie Golden Knight
Bats Arrows Valkyrie Mega Knight Zap Mini P.E.K.K.A Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Golden Knight
Arrows Zap Golden Knight
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie Mega Knight
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap Golden Knight
Bats Goblin Gang Mini P.E.K.K.A
Zap Arrows Valkyrie Golden Knight
Zap Arrows
Golden Knight
Arrows
Zap Arrows
Zap Arrows Golden Knight
Arrows Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Mega Knight
Zap Arrows Valkyrie Mega Knight Golden Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Valkyrie Mega Knight
Arrows Zap Golden Knight
Zap Arrows Mega Knight Golden Knight
Zap Arrows Golden Knight
Bats Zap Arrows
Zap Bats
Mini P.E.K.K.A
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Goblin Gang
Zap Arrows
Arrows
Goblin Gang Mini P.E.K.K.A Valkyrie Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Goblin Gang Golden Knight
Bats Zap
Zap Mega Knight Golden Knight
Mega Knight

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