My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Elite Barbarians
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Royal Giant Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Witch
The Log
Goblin Gang Royal Giant Elite Barbarians Mini P.E.K.K.A Witch
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Fireball
Goblin Gang Elite Barbarians Witch
Poison
Bats Goblin Gang Witch
Lightning
Elite Barbarians Mini P.E.K.K.A Witch
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Witch Royal Giant Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Zap Elite Barbarians Mini P.E.K.K.A
Zap
Arrows Elite Barbarians Bats Royal Giant Mini P.E.K.K.A Witch
Arrows
Zap Royal Giant Elite Barbarians Mini P.E.K.K.A
Goblin Gang
Royal Giant Mini P.E.K.K.A
Royal Giant
Bats Arrows Zap Goblin Gang Elite Barbarians Witch
Elite Barbarians
Zap Arrows Bats Royal Giant
Mini P.E.K.K.A
Bats Zap Arrows Goblin Gang
Witch
Zap Royal Giant

Defense Synergies 1 10

Bats
Zap Mini P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Arrows Goblin Gang Elite Barbarians Witch
Arrows
Zap Mini P.E.K.K.A
Goblin Gang
Zap Mini P.E.K.K.A
Royal Giant
Elite Barbarians
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Arrows Goblin Gang Elite Barbarians Witch
Witch
Zap Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians Mini P.E.K.K.A Bats Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Witch Bats Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Witch Bats Goblin Gang
Arrows Elite Barbarians Mini P.E.K.K.A
Arrows Goblin Gang Bats Zap
Bats Zap Arrows Goblin Gang Witch
Zap Arrows
Mini P.E.K.K.A Witch Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Bats Goblin Gang Witch Zap Arrows
Arrows Bats Zap Goblin Gang Witch
Mini P.E.K.K.A Bats Zap Goblin Gang Elite Barbarians Witch
Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Witch
Elite Barbarians Mini P.E.K.K.A Goblin Gang
Zap Goblin Gang Elite Barbarians Mini P.E.K.K.A
Bats Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Arrows Bats Zap Goblin Gang Elite Barbarians Witch
Zap Arrows Witch Bats
Mini P.E.K.K.A Elite Barbarians
Goblin Gang Bats Arrows Elite Barbarians Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Zap Elite Barbarians Witch
Zap Arrows Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Bats Zap Elite Barbarians Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Bats Zap Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Witch
Arrows Bats Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Bats Elite Barbarians Witch
Mini P.E.K.K.A Elite Barbarians
Zap Bats Elite Barbarians Mini P.E.K.K.A Witch
Witch Goblin Gang
Bats Elite Barbarians Mini P.E.K.K.A Witch
Zap Arrows Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Goblin Gang Witch
Witch
Goblin Gang Elite Barbarians Witch Bats Zap Mini P.E.K.K.A
Bats Arrows Zap Elite Barbarians Mini P.E.K.K.A Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats Goblin Gang Elite Barbarians Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Elite Barbarians
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A
Zap Arrows Witch
Arrows
Zap Arrows
Zap Arrows Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Elite Barbarians Bats Zap Arrows Witch
Zap Bats Witch
Elite Barbarians Mini P.E.K.K.A
Zap Arrows
Zap Arrows
Arrows
Zap Bats Goblin Gang Witch
Zap Arrows Witch
Arrows
Goblin Gang Mini P.E.K.K.A
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Witch
Bats Zap Witch
Zap Witch

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