My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Valkyrie Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Barbarians Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Bandit
Giant Snowball
Bats Goblin Gang Skeleton Barrel Barbarians
Zap
Bats Goblin Gang Skeleton Barrel Bandit
Barbarian Barrel
Goblin Gang Skeleton Barrel Barbarians Valkyrie Bandit
The Log
Goblin Gang Skeleton Barrel Barbarians Bandit
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Barbarians Valkyrie Bandit
Fireball
Goblin Gang Skeleton Barrel Barbarians Bandit
Poison
Bats Goblin Gang Skeleton Barrel Barbarians
Lightning
Valkyrie Bandit
Rocket
Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Skeleton Barrel Bandit Valkyrie Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Valkyrie Zap Bandit
Zap
Arrows Bats Skeleton Barrel Valkyrie Bandit
Arrows
Zap Skeleton Barrel Bandit
Goblin Gang
Skeleton Barrel Valkyrie Bandit
Skeleton Barrel
Bats Zap Arrows Goblin Gang Valkyrie Bandit
Barbarians
Valkyrie
Bats Zap Goblin Gang Skeleton Barrel Bandit
Bandit
Bats Zap Arrows Goblin Gang Skeleton Barrel Valkyrie

Defense Synergies 0 16

Bats
Zap Valkyrie Bandit
Zap
Bats Arrows Goblin Gang Skeleton Barrel Barbarians Valkyrie Bandit
Arrows
Zap Barbarians Valkyrie Bandit
Goblin Gang
Zap Barbarians Valkyrie Bandit
Skeleton Barrel
Zap
Barbarians
Zap Arrows Goblin Gang
Valkyrie
Bats Zap Arrows Goblin Gang Bandit
Bandit
Bats Zap Arrows Goblin Gang Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Valkyrie
Barbarians Bats Zap Goblin Gang Valkyrie Bandit
Goblin Gang Barbarians Bats Valkyrie Bandit
Barbarians Bats Goblin Gang Valkyrie Bandit
Arrows Barbarians Valkyrie
Arrows Goblin Gang Bats Zap Valkyrie Bandit
Bats Zap Arrows Goblin Gang
Zap Arrows Skeleton Barrel Barbarians Valkyrie Bandit
Barbarians Goblin Gang
Goblin Gang Barbarians Valkyrie Bandit
Bats Goblin Gang Barbarians Valkyrie Zap Arrows Bandit
Arrows Bats Zap Goblin Gang
Barbarians Bats Zap Goblin Gang Valkyrie Bandit
Valkyrie Bats Zap Arrows Goblin Gang Barbarians
Barbarians Goblin Gang Bandit
Barbarians Zap Goblin Gang Bandit
Barbarians Bats Arrows Goblin Gang Valkyrie
Arrows Valkyrie Bats Zap Goblin Gang Barbarians Bandit
Zap Arrows Valkyrie Bats Barbarians Bandit
Barbarians
Goblin Gang Valkyrie Bats Arrows Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Valkyrie Zap Bandit
Bandit Zap Arrows Goblin Gang Skeleton Barrel Valkyrie
Goblin Gang Barbarians Bandit Bats Zap Valkyrie
Goblin Gang Valkyrie Bats Zap Barbarians Bandit
Barbarians Goblin Gang Valkyrie Bandit
Arrows Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Bats Barbarians Valkyrie Bandit
Barbarians Valkyrie
Zap Bats Barbarians Valkyrie Bandit
Goblin Gang Barbarians
Bats Barbarians Valkyrie
Zap Arrows Barbarians Valkyrie
Barbarians Goblin Gang Valkyrie Bandit
Barbarians Valkyrie
Goblin Gang Barbarians Bats Zap Valkyrie
Bats Arrows Valkyrie Zap Barbarians
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Valkyrie Bandit
Arrows Zap Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Barbarians Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap Skeleton Barrel
Arrows
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel Bandit
Bats Goblin Gang
Zap Arrows Skeleton Barrel Valkyrie Bandit
Zap Arrows
Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Bandit
Arrows Skeleton Barrel Bandit
Arrows
Bats
Zap Arrows Skeleton Barrel Bandit
Zap Arrows Skeleton Barrel Valkyrie
Arrows
Zap Arrows Skeleton Barrel Barbarians
Zap Arrows Valkyrie
Arrows Zap Skeleton Barrel Bandit
Zap Arrows Skeleton Barrel Bandit
Zap Arrows Skeleton Barrel Bandit
Bats Zap Arrows
Zap Bats Skeleton Barrel
Zap Arrows Bandit
Zap Arrows
Arrows
Zap Skeleton Barrel Bats Goblin Gang Barbarians Bandit
Zap Arrows
Arrows
Goblin Gang Valkyrie
Arrows Zap Skeleton Barrel
Zap Arrows
Zap Bats Goblin Gang
Bats Zap
Zap Skeleton Barrel Bandit

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