My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel Prince
Giant Snowball
Bats Goblin Gang Skeleton Barrel
Zap
Bats Goblin Gang Skeleton Barrel Firecracker Prince
Barbarian Barrel
Goblin Gang Skeleton Barrel Firecracker Hunter
The Log
Goblin Gang Skeleton Barrel Firecracker Hunter Prince
Earthquake
Goblin Gang Firecracker
Arrows
Bats Goblin Gang Skeleton Barrel Firecracker
Royal Delivery
Bats Goblin Gang Skeleton Barrel Firecracker Hunter Prince
Fireball
Goblin Gang Skeleton Barrel Firecracker Hunter
Poison
Bats Goblin Gang Skeleton Barrel Firecracker Hunter
Lightning
Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Skeleton Barrel Firecracker Hunter Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Firecracker Prince
Zap
Arrows Firecracker Prince Bats Skeleton Barrel Hunter
Arrows
Zap Skeleton Barrel Prince
Goblin Gang
Skeleton Barrel Firecracker Prince
Skeleton Barrel
Bats Firecracker Zap Arrows Goblin Gang Prince
Firecracker
Zap Skeleton Barrel Bats Goblin Gang Prince
Hunter
Zap Prince
Prince
Zap Bats Arrows Goblin Gang Skeleton Barrel Firecracker Hunter

Defense Synergies 0 16

Bats
Zap Firecracker Hunter Prince
Zap
Bats Arrows Goblin Gang Skeleton Barrel Firecracker Hunter Prince
Arrows
Zap Prince
Goblin Gang
Zap Firecracker Prince
Skeleton Barrel
Zap
Firecracker
Bats Zap Goblin Gang Hunter Prince
Hunter
Bats Zap Firecracker Prince
Prince
Bats Zap Arrows Goblin Gang Firecracker Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Hunter Bats Zap Goblin Gang Firecracker Prince
Goblin Gang Hunter Prince Bats
Hunter Prince Bats Goblin Gang Firecracker
Arrows Firecracker Prince
Arrows Goblin Gang Bats Zap Firecracker Hunter
Bats Hunter Zap Arrows Goblin Gang Firecracker
Zap Arrows Skeleton Barrel
Hunter Goblin Gang Prince
Goblin Gang Firecracker Hunter Prince
Bats Goblin Gang Zap Arrows Firecracker Hunter
Arrows Hunter Bats Zap Goblin Gang Firecracker
Hunter Prince Bats Zap Goblin Gang
Bats Zap Arrows Goblin Gang Firecracker Hunter Prince
Goblin Gang Hunter Prince
Zap Goblin Gang Hunter Prince
Bats Arrows Goblin Gang Firecracker Hunter Prince
Arrows Bats Zap Goblin Gang Firecracker Hunter Prince
Zap Arrows Hunter Bats Firecracker
Hunter Prince
Goblin Gang Bats Arrows Firecracker Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Prince
Zap Arrows Goblin Gang Skeleton Barrel Firecracker Hunter Prince
Goblin Gang Bats Zap Hunter Prince
Goblin Gang Hunter Prince Bats Zap
Goblin Gang Hunter Prince
Arrows Firecracker Bats Zap Goblin Gang Skeleton Barrel Hunter
Goblin Gang Prince Bats Hunter
Hunter Prince
Zap Bats Firecracker Prince
Goblin Gang
Bats Hunter Prince
Zap Arrows Prince
Prince Goblin Gang Hunter
Firecracker
Goblin Gang Bats Zap Firecracker Hunter Prince
Bats Arrows Zap Firecracker Hunter
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Prince
Zap Arrows Firecracker
Arrows Firecracker Bats Zap Skeleton Barrel Hunter
Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker Hunter
Arrows Zap Skeleton Barrel Firecracker
Bats Goblin Gang Prince
Firecracker Zap Arrows Skeleton Barrel Prince
Zap Arrows Firecracker
Skeleton Barrel Firecracker Hunter
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker Prince
Zap Arrows Skeleton Barrel Firecracker Hunter
Arrows Skeleton Barrel Firecracker
Arrows
Bats
Zap Arrows Skeleton Barrel Firecracker Hunter Prince
Zap Arrows Skeleton Barrel Firecracker
Prince
Arrows
Prince
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Hunter
Arrows Firecracker Zap Skeleton Barrel Hunter
Zap Arrows Skeleton Barrel Prince
Zap Arrows Skeleton Barrel Firecracker
Bats Zap Arrows Firecracker Hunter
Zap Bats Skeleton Barrel Firecracker
Zap Arrows Hunter
Zap Arrows Firecracker
Prince
Arrows Firecracker
Zap Skeleton Barrel Bats Goblin Gang Prince
Zap Arrows Firecracker Hunter
Arrows
Goblin Gang Firecracker Hunter Prince
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker Prince
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Prince
Prince
Firecracker

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