My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Giant Electro Wizard Lumberjack Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Lumberjack Little Prince
Zap
Bats Goblin Giant Sparky Little Prince
Barbarian Barrel
Electro Wizard Lumberjack Sparky Little Prince
The Log
Lumberjack Sparky Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Electro Wizard Lumberjack Sparky Little Prince
Fireball
Electro Wizard Lumberjack Sparky Little Prince
Poison
Bats Electro Wizard Sparky Little Prince
Lightning
Electro Wizard Lumberjack Sparky Little Prince
Rocket
Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Little Prince Electro Wizard Lumberjack Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Little Prince

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Giant Lumberjack Sparky
Zap
Arrows Goblin Giant Electro Wizard Sparky Bats Lumberjack Little Prince
Arrows
Zap Sparky Goblin Giant Lumberjack
Goblin Giant
Zap Sparky Bats Arrows Electro Wizard Lumberjack Little Prince
Electro Wizard
Zap Goblin Giant Lumberjack Sparky
Lumberjack
Bats Zap Arrows Goblin Giant Electro Wizard Sparky
Sparky
Zap Arrows Goblin Giant Bats Electro Wizard Lumberjack
Little Prince
Zap Goblin Giant

Defense Synergies 2 17

Bats
Zap Goblin Giant Electro Wizard Lumberjack Sparky
Zap
Goblin Giant Electro Wizard Bats Arrows Lumberjack Sparky Little Prince
Arrows
Zap Lumberjack Sparky Little Prince
Goblin Giant
Zap Bats Electro Wizard Sparky
Electro Wizard
Zap Bats Goblin Giant Lumberjack Little Prince
Lumberjack
Bats Zap Arrows Electro Wizard Little Prince
Sparky
Bats Zap Arrows Goblin Giant
Little Prince
Zap Arrows Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Electro Wizard Sparky
Lumberjack Sparky Bats Zap Electro Wizard
Lumberjack Sparky Bats Electro Wizard
Lumberjack Sparky Bats Electro Wizard
Arrows Lumberjack Sparky
Arrows Bats Zap Electro Wizard Lumberjack
Bats Electro Wizard Zap Arrows Little Prince
Zap Arrows Goblin Giant Electro Wizard Sparky
Sparky Lumberjack
Electro Wizard Lumberjack Sparky Little Prince
Bats Electro Wizard Zap Arrows Goblin Giant Lumberjack
Arrows Bats Zap Electro Wizard
Lumberjack Sparky Bats Zap Electro Wizard
Sparky Bats Zap Arrows Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack Sparky
Sparky Bats Arrows Electro Wizard Lumberjack
Arrows Bats Zap Electro Wizard Lumberjack Little Prince
Zap Arrows Bats Electro Wizard Lumberjack Little Prince
Sparky Electro Wizard Lumberjack
Bats Arrows Goblin Giant Electro Wizard Lumberjack Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard Sparky
Electro Wizard Zap Arrows Lumberjack
Lumberjack Bats Zap Goblin Giant Electro Wizard Sparky
Lumberjack Bats Zap Goblin Giant Electro Wizard Sparky
Goblin Giant Lumberjack Sparky
Arrows Bats Zap Goblin Giant Electro Wizard
Sparky Bats Goblin Giant Electro Wizard Lumberjack
Goblin Giant Lumberjack Sparky
Zap Electro Wizard Bats Sparky
Goblin Giant Sparky
Bats Lumberjack Sparky
Zap Arrows Goblin Giant Electro Wizard
Goblin Giant Lumberjack Sparky
Sparky
Electro Wizard Sparky Bats Zap Goblin Giant Lumberjack Little Prince
Bats Arrows Zap Electro Wizard Sparky
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Sparky
Arrows Zap Electro Wizard
Arrows Goblin Giant Sparky
Arrows Sparky
Zap Arrows Sparky
Arrows Bats Zap Goblin Giant
Arrows Sparky
Arrows Zap
Arrows Zap
Bats Electro Wizard Lumberjack Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows
Sparky
Arrows
Zap Arrows Sparky
Zap Arrows Sparky
Arrows Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Electro Wizard Sparky
Zap Arrows Little Prince
Sparky
Arrows
Sparky
Zap Arrows
Zap Arrows Sparky Little Prince
Arrows Zap Electro Wizard Sparky
Zap Arrows Sparky
Zap Arrows Sparky
Bats Zap Arrows Electro Wizard Sparky Little Prince
Zap Electro Wizard Bats
Sparky
Zap Arrows Sparky
Zap Arrows Electro Wizard Sparky
Sparky
Arrows Sparky
Zap Electro Wizard Bats
Zap Arrows Electro Wizard
Arrows
Electro Wizard Lumberjack Sparky
Arrows Zap
Zap Arrows Sparky
Sparky
Zap Bats Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Goblin Giant Electro Wizard Sparky Little Prince
Sparky
Sparky

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: