My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army Bandit
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Skeleton Army Bandit
Barbarian Barrel
Skeleton Army Executioner Bandit
The Log
Hog Rider Skeleton Army Bandit
Earthquake
Hog Rider Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Hog Rider Skeleton Army Executioner Bandit
Fireball
Hog Rider Skeleton Army Executioner Bandit
Poison
Bats Skeleton Army Executioner
Lightning
Executioner Bandit
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Bandit Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Bandit
Zap
Arrows Hog Rider Bats Executioner Bandit Mega Knight
Arrows
Zap Hog Rider Bandit Mega Knight
Hog Rider
Bats Zap Arrows Executioner Bandit Mega Knight
Skeleton Army
Executioner
Zap Hog Rider Bandit Mega Knight
Bandit
Bats Zap Arrows Hog Rider Executioner Mega Knight
Mega Knight
Bats Zap Arrows Hog Rider Executioner Bandit

Defense Synergies 2 13

Bats
Zap Bandit Mega Knight
Zap
Mega Knight Bats Arrows Skeleton Army Executioner Bandit
Arrows
Mega Knight Zap Bandit
Hog Rider
Skeleton Army
Zap Executioner Bandit
Executioner
Zap Skeleton Army Bandit Mega Knight
Bandit
Bats Zap Arrows Skeleton Army Executioner Mega Knight
Mega Knight
Zap Arrows Bats Executioner Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Skeleton Army Bats Zap Executioner Bandit Mega Knight
Skeleton Army Mega Knight Bats Executioner Bandit
Skeleton Army Bats Bandit Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Skeleton Army Bats Zap Executioner Bandit Mega Knight
Bats Zap Arrows Executioner
Zap Arrows Bandit Mega Knight
Skeleton Army
Skeleton Army Bandit Mega Knight
Bats Skeleton Army Executioner Zap Arrows Bandit Mega Knight
Arrows Executioner Bats Zap
Skeleton Army Mega Knight Bats Zap Bandit
Skeleton Army Executioner Mega Knight Bats Zap Arrows
Skeleton Army Bandit Mega Knight
Skeleton Army Zap Bandit Mega Knight
Mega Knight Bats Arrows Skeleton Army Executioner
Arrows Mega Knight Bats Zap Skeleton Army Executioner Bandit
Zap Arrows Executioner Bats Bandit Mega Knight
Skeleton Army Mega Knight Bats Arrows Executioner Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Bandit
Bandit Zap Arrows Executioner Mega Knight
Skeleton Army Bandit Mega Knight Bats Zap
Skeleton Army Mega Knight Bats Zap Bandit
Skeleton Army Executioner Bandit Mega Knight
Arrows Executioner Bats Zap
Skeleton Army Bats Bandit
Mega Knight Skeleton Army
Zap Mega Knight Bats Skeleton Army Bandit
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight Zap Arrows
Skeleton Army Mega Knight Executioner Bandit
Skeleton Army Executioner Mega Knight
Skeleton Army Bats Zap Executioner
Bats Arrows Executioner Mega Knight Zap
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Executioner Bandit
Arrows Bandit
Arrows
Executioner Zap Arrows Mega Knight
Arrows Executioner Bats Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap Bandit
Bats
Zap Arrows Bandit
Zap Arrows Executioner
Executioner Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Executioner Bandit
Arrows Executioner Bandit Mega Knight
Arrows
Bats
Zap Arrows Executioner Bandit Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Executioner Mega Knight
Arrows Zap Executioner Bandit
Zap Arrows Bandit Mega Knight
Zap Arrows Bandit
Bats Zap Arrows Executioner
Zap Bats
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Skeleton Army Bandit
Zap Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner Mega Knight
Zap Bats
Bats Zap Executioner
Zap Executioner Bandit Mega Knight
Mega Knight

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