My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Valkyrie P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Knight Firecracker Valkyrie
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Knight Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Knight Mini P.E.K.K.A Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Valkyrie Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Zap
Arrows Firecracker P.E.K.K.A Bats Knight Mini P.E.K.K.A Valkyrie
Arrows
Zap P.E.K.K.A Knight Mini P.E.K.K.A
Knight
Bats Firecracker Zap Arrows
Firecracker
Zap Knight Bats Mini P.E.K.K.A Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Arrows Firecracker Valkyrie
Valkyrie
Bats Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Firecracker Valkyrie

Defense Synergies 4 19

Bats
Knight Zap Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Arrows Knight Firecracker Valkyrie P.E.K.K.A
Arrows
Zap Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight
Bats Firecracker Zap Arrows Mini P.E.K.K.A
Firecracker
Knight Valkyrie Bats Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Arrows Knight Firecracker Valkyrie
Valkyrie
Firecracker Bats Zap Arrows Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Zap Knight Firecracker Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bats Knight Firecracker Valkyrie
Arrows Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Bats Zap Firecracker Valkyrie
Bats Zap Arrows Firecracker
Zap Arrows Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Valkyrie
Bats Valkyrie Zap Arrows Knight Firecracker
Arrows Bats Zap Firecracker
Mini P.E.K.K.A P.E.K.K.A Bats Zap Knight Valkyrie
Valkyrie Bats Zap Arrows Firecracker Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Zap Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Knight Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Arrows Bats Zap Knight Firecracker Valkyrie
Zap Arrows Valkyrie Bats Knight Firecracker
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Bats Arrows Knight Firecracker Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Zap P.E.K.K.A
Zap Arrows Knight Firecracker Mini P.E.K.K.A Valkyrie
P.E.K.K.A Bats Zap Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Bats Zap Knight
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie
Arrows Firecracker Bats Zap
Mini P.E.K.K.A P.E.K.K.A Bats Knight Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
Zap P.E.K.K.A Bats Knight Firecracker Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Bats Knight Mini P.E.K.K.A Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
Firecracker Valkyrie
Bats Zap Knight Firecracker Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Zap Firecracker Mini P.E.K.K.A P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Valkyrie
Arrows Firecracker Zap
Arrows
Arrows Knight Firecracker Valkyrie
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Bats Zap
Arrows Firecracker
Arrows Zap Firecracker
Arrows Zap Firecracker
Bats Mini P.E.K.K.A
Firecracker Zap Arrows Knight Valkyrie
Zap Arrows Firecracker
Knight Firecracker
Arrows Firecracker
Zap Arrows Firecracker
Zap Arrows Firecracker
Arrows Firecracker
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Firecracker Mini P.E.K.K.A
Zap Arrows Firecracker Valkyrie
Arrows
Zap Arrows
Zap Arrows Firecracker Valkyrie
Arrows Firecracker Zap
Zap Arrows
Zap Arrows Firecracker
Bats Zap Arrows Firecracker
Zap Bats Firecracker
Mini P.E.K.K.A
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Bats
Zap Arrows Firecracker
Arrows
Knight Firecracker Mini P.E.K.K.A Valkyrie
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker

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