My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Royal Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Giant Goblin Barrel
Giant Snowball
Bats Goblin Gang Goblin Barrel
Zap
Bats Goblin Gang Royal Giant Inferno Tower Goblin Barrel
Barbarian Barrel
Knight Goblin Gang Inferno Tower Goblin Barrel
The Log
Goblin Gang Royal Giant Goblin Barrel
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Knight Goblin Gang Goblin Barrel
Fireball
Goblin Gang Inferno Tower Goblin Barrel
Poison
Bats Goblin Gang Inferno Tower
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Goblin Gang Goblin Barrel Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Zap Goblin Barrel
Zap
Arrows Bats Knight Royal Giant
Arrows
Zap Royal Giant Knight Goblin Barrel
Knight
Bats Goblin Gang Goblin Barrel Zap Arrows
Goblin Gang
Knight Goblin Barrel Royal Giant
Royal Giant
Bats Arrows Goblin Barrel Zap Goblin Gang
Inferno Tower
Goblin Barrel
Knight Goblin Gang Royal Giant Bats Arrows

Defense Synergies 4 8

Bats
Knight Zap Inferno Tower
Zap
Bats Arrows Knight Goblin Gang Inferno Tower
Arrows
Zap Knight Inferno Tower
Knight
Bats Goblin Gang Inferno Tower Zap Arrows
Goblin Gang
Knight Inferno Tower Zap
Royal Giant
Inferno Tower
Knight Goblin Gang Bats Zap Arrows
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Inferno Tower
Inferno Tower Bats Zap Knight Goblin Gang
Goblin Gang Inferno Tower Bats Knight
Inferno Tower Bats Knight Goblin Gang
Arrows
Arrows Goblin Gang Bats Zap
Bats Inferno Tower Zap Arrows Goblin Gang
Zap Arrows Inferno Tower
Inferno Tower Goblin Gang
Knight Goblin Gang Inferno Tower
Bats Goblin Gang Zap Arrows Knight
Arrows Inferno Tower Bats Zap Goblin Gang
Inferno Tower Bats Zap Knight Goblin Gang
Bats Zap Arrows Goblin Gang
Inferno Tower Knight Goblin Gang
Inferno Tower Zap Goblin Gang
Bats Arrows Knight Goblin Gang Inferno Tower
Arrows Bats Zap Knight Goblin Gang
Zap Arrows Bats Knight
Inferno Tower
Goblin Gang Bats Arrows Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Inferno Tower
Zap Arrows Knight Goblin Gang
Goblin Gang Bats Zap Knight Inferno Tower
Goblin Gang Bats Zap Knight Inferno Tower
Inferno Tower Knight Goblin Gang
Arrows Bats Zap Goblin Gang
Goblin Gang Bats Knight Inferno Tower
Inferno Tower Knight
Zap Bats Knight Inferno Tower
Inferno Tower Goblin Gang
Bats Knight Inferno Tower
Zap Arrows
Knight Goblin Gang Inferno Tower
Goblin Gang Inferno Tower Bats Zap Knight
Bats Arrows Zap Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows Zap
Arrows
Arrows Knight
Zap Arrows
Arrows Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats Goblin Gang
Zap Arrows Knight
Zap Arrows
Knight
Arrows
Zap Arrows
Zap Arrows
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Zap
Zap Arrows
Zap Arrows
Bats Zap Arrows
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Goblin Gang
Zap Arrows
Arrows
Knight Goblin Gang
Arrows Zap
Zap Arrows
Zap Bats Goblin Gang
Bats Zap
Zap

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