My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Tesla Giant Skeleton Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Giant Skeleton
Giant Snowball
Bats Goblin Gang Princess
Zap
Bats Goblin Gang Princess
Barbarian Barrel
Knight Goblin Gang Tesla Giant Skeleton Princess
The Log
Goblin Gang Giant Skeleton Princess
Earthquake
Goblin Gang Tesla
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Knight Goblin Gang Giant Skeleton Princess
Fireball
Goblin Gang Tesla Princess
Poison
Bats Goblin Gang Princess
Lightning
Knight Tesla
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Goblin Gang Princess Tesla Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Giant Skeleton Zap
Zap
Arrows Bats Knight Giant Skeleton Princess
Arrows
Zap Knight Giant Skeleton
Knight
Bats Goblin Gang Princess Zap Arrows
Goblin Gang
Knight Giant Skeleton Princess
Tesla
Giant Skeleton
Bats Zap Arrows Goblin Gang Princess
Princess
Knight Zap Goblin Gang Giant Skeleton

Defense Synergies 5 16

Bats
Knight Zap Tesla Giant Skeleton
Zap
Bats Arrows Knight Goblin Gang Tesla Giant Skeleton Princess
Arrows
Zap Knight Tesla Giant Skeleton
Knight
Bats Goblin Gang Tesla Princess Zap Arrows
Goblin Gang
Knight Tesla Zap Giant Skeleton Princess
Tesla
Knight Goblin Gang Bats Zap Arrows Princess
Giant Skeleton
Bats Zap Arrows Goblin Gang Princess
Princess
Knight Zap Goblin Gang Tesla Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla
Bats Zap Knight Goblin Gang Tesla
Goblin Gang Tesla Bats Knight Giant Skeleton
Tesla Bats Knight Goblin Gang
Arrows Giant Skeleton Princess
Arrows Goblin Gang Bats Zap Tesla
Bats Tesla Zap Arrows Goblin Gang Princess
Zap Arrows Tesla Giant Skeleton
Tesla Goblin Gang Princess
Knight Goblin Gang Tesla Giant Skeleton
Bats Goblin Gang Zap Arrows Knight Tesla Giant Skeleton Princess
Arrows Tesla Bats Zap Goblin Gang Princess
Tesla Bats Zap Knight Goblin Gang Giant Skeleton
Bats Zap Arrows Goblin Gang Tesla Princess
Knight Goblin Gang Tesla
Zap Goblin Gang Tesla
Tesla Bats Arrows Knight Goblin Gang
Arrows Tesla Bats Zap Knight Goblin Gang
Zap Arrows Bats Knight Tesla Giant Skeleton Princess
Tesla
Goblin Gang Bats Arrows Knight Tesla Giant Skeleton
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Tesla Giant Skeleton
Zap Arrows Knight Goblin Gang Tesla
Goblin Gang Giant Skeleton Bats Zap Knight
Goblin Gang Giant Skeleton Bats Zap Knight Tesla
Giant Skeleton Knight Goblin Gang Tesla
Arrows Bats Zap Goblin Gang Tesla Princess
Goblin Gang Bats Knight Tesla Giant Skeleton
Giant Skeleton Knight Tesla
Zap Giant Skeleton Bats Knight
Goblin Gang Tesla
Bats Knight Tesla Giant Skeleton
Zap Arrows Giant Skeleton
Giant Skeleton Knight Goblin Gang Tesla
Tesla Princess
Goblin Gang Tesla Bats Zap Knight Giant Skeleton
Bats Arrows Zap Tesla Giant Skeleton Princess
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Knight Giant Skeleton
Arrows Zap Princess
Arrows Giant Skeleton
Arrows Knight Giant Skeleton
Zap Arrows
Arrows Bats Zap Princess
Arrows Princess
Arrows Zap Princess
Arrows Zap
Bats Goblin Gang
Zap Arrows Knight Princess
Zap Arrows Princess
Knight Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Princess
Arrows Princess
Arrows
Bats
Zap Arrows Princess
Zap Arrows Princess
Giant Skeleton
Arrows Princess
Zap Arrows
Zap Arrows Princess
Arrows Zap Princess
Zap Arrows Princess
Zap Arrows
Bats Zap Arrows Princess
Zap Bats
Zap Arrows
Zap Arrows Princess
Giant Skeleton
Arrows Princess
Zap Bats Goblin Gang Princess
Zap Arrows Princess
Arrows
Knight Goblin Gang Princess
Arrows Zap Princess
Zap Arrows Giant Skeleton
Zap Bats Goblin Gang Giant Skeleton Princess
Bats Zap Princess
Zap Giant Skeleton Princess

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