My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Musketeer Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Knight Musketeer Battle Ram Wizard
The Log
Musketeer Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Knight Musketeer Battle Ram Wizard
Fireball
Musketeer Battle Ram Wizard
Poison
Bats Musketeer Wizard
Lightning
Knight Musketeer Battle Ram Wizard
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Battle Ram Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Musketeer Battle Ram Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Mega Knight Zap Battle Ram
Zap
Arrows Battle Ram Bats Knight Musketeer Mega Knight
Arrows
Zap Knight Battle Ram Mega Knight
Knight
Bats Musketeer Battle Ram Zap Arrows Wizard
Musketeer
Knight Zap Battle Ram Mega Knight
Battle Ram
Zap Knight Bats Arrows Musketeer
Wizard
Knight Mega Knight
Mega Knight
Bats Zap Arrows Musketeer Wizard

Defense Synergies 4 10

Bats
Knight Zap Musketeer Mega Knight
Zap
Mega Knight Bats Arrows Knight Musketeer
Arrows
Mega Knight Zap Knight
Knight
Bats Musketeer Zap Arrows Wizard
Musketeer
Knight Bats Zap Mega Knight
Battle Ram
Wizard
Knight Mega Knight
Mega Knight
Zap Arrows Bats Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Wizard
Bats Zap Knight Musketeer Mega Knight
Mega Knight Bats Knight Musketeer
Bats Knight Musketeer Mega Knight
Arrows Mega Knight
Arrows Bats Zap Musketeer Mega Knight
Bats Musketeer Zap Arrows Wizard
Zap Arrows Musketeer Mega Knight
Musketeer
Knight Musketeer Mega Knight
Bats Zap Arrows Knight Musketeer Wizard Mega Knight
Arrows Musketeer Bats Zap Wizard
Mega Knight Bats Zap Knight Musketeer Wizard
Wizard Mega Knight Bats Zap Arrows
Knight Mega Knight
Zap Mega Knight
Wizard Mega Knight Bats Arrows Knight Musketeer
Arrows Mega Knight Bats Zap Knight Musketeer Wizard
Zap Arrows Wizard Bats Knight Musketeer Mega Knight
Musketeer
Wizard Mega Knight Bats Arrows Knight Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap
Zap Arrows Knight Musketeer Wizard Mega Knight
Mega Knight Bats Zap Knight Musketeer
Mega Knight Bats Zap Knight Musketeer
Knight Musketeer Mega Knight
Arrows Wizard Bats Zap Musketeer
Bats Knight Musketeer
Mega Knight Knight
Zap Mega Knight Bats Knight
Musketeer
Mega Knight Bats Knight Musketeer
Mega Knight Zap Arrows
Mega Knight Knight Wizard
Wizard Musketeer Mega Knight
Bats Zap Knight Musketeer
Bats Arrows Mega Knight Zap Musketeer Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Musketeer
Arrows Zap Musketeer
Arrows
Arrows Knight Musketeer
Wizard Zap Arrows Mega Knight
Arrows Wizard Bats Zap Musketeer
Arrows Musketeer Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Musketeer
Zap Arrows Knight Musketeer Wizard
Zap Arrows Musketeer Wizard
Knight Musketeer
Arrows Musketeer
Zap Arrows Musketeer
Zap Arrows Musketeer Wizard
Arrows Musketeer Wizard Mega Knight
Arrows
Bats
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Musketeer Mega Knight
Arrows Wizard
Musketeer
Zap Arrows Musketeer
Zap Arrows Wizard Mega Knight
Arrows Zap Musketeer Wizard
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows Musketeer
Bats Zap Arrows Musketeer Wizard
Zap Bats Musketeer Wizard
Zap Arrows Musketeer Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Bats Musketeer
Zap Arrows Musketeer Wizard
Arrows
Knight Musketeer Wizard Mega Knight
Arrows Zap Musketeer Wizard
Zap Arrows
Musketeer Mega Knight
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Mega Knight
Wizard Mega Knight

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