My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Barrel Wizard Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Night Witch
Giant Snowball
Bats Skeleton Barrel Night Witch
Zap
Bats Skeleton Barrel Night Witch
Barbarian Barrel
Knight Skeleton Barrel Wizard Night Witch
The Log
Skeleton Barrel
Earthquake
Arrows
Bats Skeleton Barrel Night Witch
Royal Delivery
Bats Knight Skeleton Barrel Wizard Night Witch
Fireball
Skeleton Barrel Wizard Night Witch
Poison
Bats Skeleton Barrel Wizard Night Witch
Lightning
Knight Wizard Night Witch
Rocket
Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Skeleton Barrel Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Knight Skeleton Barrel Night Witch Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Knight

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Skeleton Barrel Zap Golem
Zap
Arrows Bats Knight Skeleton Barrel Golem Night Witch
Arrows
Zap Golem Knight Skeleton Barrel Night Witch
Knight
Bats Skeleton Barrel Zap Arrows Wizard Night Witch
Skeleton Barrel
Bats Knight Zap Arrows Golem
Wizard
Knight Golem
Golem
Arrows Night Witch Bats Zap Skeleton Barrel Wizard
Night Witch
Golem Zap Arrows Knight

Defense Synergies 1 8

Bats
Knight Zap
Zap
Bats Arrows Knight Skeleton Barrel Night Witch
Arrows
Zap Knight
Knight
Bats Zap Arrows Wizard Night Witch
Skeleton Barrel
Zap
Wizard
Knight
Golem
Night Witch
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Skeleton Barrel Wizard
Bats Zap Knight Night Witch
Bats Knight Night Witch
Night Witch Bats Knight
Arrows
Arrows Bats Zap Night Witch
Bats Zap Arrows Wizard Night Witch
Zap Arrows Skeleton Barrel
Night Witch
Knight Night Witch
Bats Zap Arrows Knight Wizard Night Witch
Arrows Bats Zap Wizard Night Witch
Night Witch Bats Zap Knight Wizard
Wizard Bats Zap Arrows Night Witch
Knight
Zap
Wizard Bats Arrows Knight Night Witch
Arrows Bats Zap Knight Wizard Night Witch
Zap Arrows Wizard Bats Knight
Wizard Bats Arrows Knight Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap
Zap Arrows Knight Skeleton Barrel Wizard
Bats Zap Knight
Bats Zap Knight Night Witch
Knight Night Witch
Arrows Wizard Bats Zap Skeleton Barrel
Bats Knight Night Witch
Knight
Zap Bats Knight
Bats Knight
Zap Arrows
Knight Wizard Night Witch
Wizard
Bats Zap Knight Night Witch
Bats Arrows Zap Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Knight
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Knight Skeleton Barrel
Wizard Zap Arrows
Arrows Wizard Bats Zap Skeleton Barrel
Arrows Wizard
Arrows Zap Skeleton Barrel Wizard
Arrows Zap Skeleton Barrel Wizard
Bats Night Witch
Zap Arrows Knight Skeleton Barrel Wizard
Zap Arrows Wizard
Knight Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel Wizard
Arrows Skeleton Barrel Wizard
Arrows
Bats Night Witch
Zap Arrows Skeleton Barrel Wizard
Zap Arrows Skeleton Barrel Wizard
Night Witch
Arrows Wizard
Zap Arrows Skeleton Barrel
Zap Arrows Wizard
Arrows Zap Skeleton Barrel Wizard
Zap Arrows Skeleton Barrel Wizard
Zap Arrows Skeleton Barrel
Bats Zap Arrows Wizard Night Witch
Zap Bats Skeleton Barrel Wizard
Night Witch
Zap Arrows Wizard Night Witch
Zap Arrows
Arrows Wizard
Zap Skeleton Barrel Bats Night Witch
Zap Arrows Wizard
Arrows
Knight Wizard
Arrows Zap Skeleton Barrel Wizard
Zap Arrows
Zap Bats
Bats Zap
Zap Skeleton Barrel
Wizard

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