My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Baby Dragon Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Witch
Zap
Bats Witch
Barbarian Barrel
Witch
The Log
Mini P.E.K.K.A Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Mini P.E.K.K.A Hog Rider Baby Dragon Witch P.E.K.K.A
Fireball
Hog Rider Baby Dragon Witch
Poison
Bats Witch
Lightning
Mini P.E.K.K.A Baby Dragon Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Mini P.E.K.K.A Hog Rider Baby Dragon Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Mini P.E.K.K.A

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Bats Mini P.E.K.K.A Baby Dragon Witch
Arrows
Zap Hog Rider P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Zap Arrows Hog Rider Baby Dragon
Hog Rider
Bats Zap Arrows Mini P.E.K.K.A Baby Dragon Witch
Baby Dragon
Bats Zap Mini P.E.K.K.A Hog Rider Witch P.E.K.K.A
Witch
Zap Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Baby Dragon Witch

Defense Synergies 1 14

Bats
Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Zap
Mini P.E.K.K.A Bats Arrows Baby Dragon Witch P.E.K.K.A
Arrows
Zap Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Arrows Baby Dragon Witch
Hog Rider
Baby Dragon
Bats Zap Mini P.E.K.K.A Witch P.E.K.K.A
Witch
Zap Mini P.E.K.K.A Baby Dragon
P.E.K.K.A
Bats Zap Arrows Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Bats Zap Witch
Mini P.E.K.K.A Witch P.E.K.K.A Bats
Mini P.E.K.K.A Witch P.E.K.K.A Bats
Arrows Mini P.E.K.K.A P.E.K.K.A
Arrows Bats Zap Baby Dragon
Bats Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A
Bats Witch Zap Arrows Baby Dragon
Arrows Bats Zap Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Bats Zap Witch
Bats Zap Arrows Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
Zap Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Witch P.E.K.K.A
Arrows Bats Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch Bats
Mini P.E.K.K.A P.E.K.K.A
Bats Arrows Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Witch P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Bats Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A P.E.K.K.A Bats Zap
P.E.K.K.A Mini P.E.K.K.A Witch
Arrows Bats Zap Baby Dragon Witch
Mini P.E.K.K.A P.E.K.K.A Bats Witch
Mini P.E.K.K.A P.E.K.K.A
Zap P.E.K.K.A Bats Mini P.E.K.K.A Baby Dragon Witch
Witch P.E.K.K.A
P.E.K.K.A Bats Mini P.E.K.K.A Witch
P.E.K.K.A Zap Arrows
Mini P.E.K.K.A P.E.K.K.A Witch
Baby Dragon Witch
Witch Bats Zap Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Bats Arrows Zap Mini P.E.K.K.A Baby Dragon Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows
Zap Arrows Baby Dragon
Arrows Bats Zap Baby Dragon Witch
Arrows Baby Dragon Witch
Arrows Zap Baby Dragon
Arrows Zap
Bats Mini P.E.K.K.A
Zap Arrows
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Arrows Baby Dragon
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Baby Dragon
Zap Arrows Baby Dragon Witch
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon Witch
Witch
Arrows Zap Baby Dragon Witch
Zap Arrows Baby Dragon Witch
Zap Arrows Baby Dragon
Bats Zap Arrows Baby Dragon Witch
Zap Bats Witch
Mini P.E.K.K.A
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Witch
Zap Arrows Baby Dragon Witch
Arrows
Mini P.E.K.K.A Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Bats Baby Dragon Witch
Bats Zap Witch
Zap Baby Dragon Witch
P.E.K.K.A

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