My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Musketeer Goblin Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Musketeer
Zap
Bats Goblin Giant Bandit
Barbarian Barrel
Musketeer Bandit
The Log
Mini P.E.K.K.A Musketeer Bandit
Earthquake
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Musketeer Bandit
Fireball
Musketeer Bandit
Poison
Bats Musketeer
Lightning
Mini P.E.K.K.A Musketeer Bandit
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Arrows Bandit Mini P.E.K.K.A Musketeer Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Rage Arrows

Attack Synergies 2 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Rage Goblin Giant Bandit
Zap
Arrows Goblin Giant Bats Mini P.E.K.K.A Musketeer Bandit
Arrows
Zap Mini P.E.K.K.A Goblin Giant Bandit
Mini P.E.K.K.A
Bats Zap Arrows Musketeer Rage Goblin Giant
Musketeer
Zap Mini P.E.K.K.A Goblin Giant Bandit
Rage
Bats Mini P.E.K.K.A Goblin Giant
Goblin Giant
Zap Bats Arrows Mini P.E.K.K.A Musketeer Rage Bandit
Bandit
Bats Zap Arrows Musketeer Goblin Giant

Defense Synergies 2 12

Bats
Zap Mini P.E.K.K.A Musketeer Goblin Giant Bandit
Zap
Mini P.E.K.K.A Goblin Giant Bats Arrows Musketeer Bandit
Arrows
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Bats Arrows Musketeer
Musketeer
Bats Zap Mini P.E.K.K.A Bandit
Rage
Goblin Giant
Zap Bats
Bandit
Bats Zap Arrows Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Musketeer Goblin Giant
Mini P.E.K.K.A Bats Zap Musketeer Bandit
Mini P.E.K.K.A Bats Musketeer Bandit
Mini P.E.K.K.A Bats Musketeer Bandit
Arrows Mini P.E.K.K.A
Arrows Bats Zap Musketeer Bandit
Bats Musketeer Zap Arrows
Zap Arrows Musketeer Goblin Giant Bandit
Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A Musketeer Bandit
Bats Zap Arrows Musketeer Goblin Giant Bandit
Arrows Musketeer Bats Zap
Mini P.E.K.K.A Bats Zap Musketeer Bandit
Bats Zap Arrows Mini P.E.K.K.A
Mini P.E.K.K.A Bandit
Zap Mini P.E.K.K.A Bandit
Bats Arrows Mini P.E.K.K.A Musketeer
Arrows Bats Zap Musketeer Bandit
Zap Arrows Bats Musketeer Bandit
Mini P.E.K.K.A Musketeer
Bats Arrows Mini P.E.K.K.A Musketeer Goblin Giant Bandit
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Bandit
Bandit Zap Arrows Mini P.E.K.K.A Musketeer
Bandit Bats Zap Mini P.E.K.K.A Musketeer Goblin Giant
Mini P.E.K.K.A Bats Zap Musketeer Goblin Giant Bandit
Mini P.E.K.K.A Musketeer Goblin Giant Bandit
Arrows Bats Zap Musketeer Goblin Giant
Mini P.E.K.K.A Bats Musketeer Goblin Giant Bandit
Mini P.E.K.K.A Goblin Giant
Zap Bats Mini P.E.K.K.A Bandit
Musketeer Goblin Giant
Bats Mini P.E.K.K.A Musketeer
Zap Arrows Goblin Giant
Mini P.E.K.K.A Goblin Giant Bandit
Musketeer
Bats Zap Mini P.E.K.K.A Musketeer Goblin Giant
Bats Arrows Zap Mini P.E.K.K.A Musketeer
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Bandit
Arrows Zap Musketeer Bandit
Arrows Goblin Giant Bandit
Arrows Musketeer
Zap Arrows
Arrows Bats Zap Musketeer Goblin Giant
Arrows Musketeer
Arrows Zap
Arrows Zap Bandit
Bats Mini P.E.K.K.A Musketeer
Zap Arrows Musketeer Bandit
Zap Arrows Musketeer
Musketeer Bandit
Arrows Musketeer Bandit
Zap Arrows Musketeer
Zap Arrows Musketeer Bandit
Arrows Musketeer Bandit
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Musketeer Bandit
Zap Arrows
Musketeer
Arrows
Musketeer
Zap Arrows Musketeer
Zap Arrows
Arrows Zap Musketeer Bandit
Zap Arrows Musketeer Bandit
Zap Arrows Musketeer Bandit
Bats Zap Arrows Musketeer
Zap Bats Musketeer
Mini P.E.K.K.A
Zap Arrows Musketeer Bandit
Zap Arrows
Arrows
Zap Bats Musketeer Bandit
Zap Arrows Musketeer
Arrows
Mini P.E.K.K.A Musketeer
Arrows Zap Musketeer
Zap Arrows
Musketeer
Zap Bats Musketeer
Bats Zap Musketeer
Zap Musketeer Goblin Giant Bandit

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