My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Balloon Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon Prince
Giant Snowball
Bats Guards Balloon
Zap
Bats Guards Balloon Prince
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Guards Prince
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Mini P.E.K.K.A Wizard Guards Balloon Prince
Fireball
Wizard Balloon
Poison
Bats Wizard Guards Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon Prince
Rocket
Wizard Balloon Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Guards Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Mini P.E.K.K.A Wizard Balloon Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Mini P.E.K.K.A Prince
Zap
Arrows Balloon Prince Bats Mini P.E.K.K.A Guards
Arrows
Zap Balloon Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Bats Zap Arrows Wizard
Wizard
Mini P.E.K.K.A Balloon Prince
Guards
Zap
Balloon
Bats Zap Arrows Wizard
Prince
Zap Bats Arrows Wizard

Defense Synergies 1 13

Bats
Zap Mini P.E.K.K.A Prince
Zap
Mini P.E.K.K.A Bats Arrows Guards Prince
Arrows
Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A
Zap Bats Arrows Wizard Guards
Wizard
Mini P.E.K.K.A Guards Prince
Guards
Zap Mini P.E.K.K.A Wizard Prince
Balloon
Prince
Bats Zap Arrows Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Wizard
Mini P.E.K.K.A Bats Zap Prince
Mini P.E.K.K.A Prince Bats
Mini P.E.K.K.A Prince Bats Guards
Arrows Mini P.E.K.K.A Prince
Arrows Bats Zap Guards
Bats Zap Arrows Wizard
Zap Arrows
Mini P.E.K.K.A Prince
Guards Mini P.E.K.K.A Prince
Bats Guards Zap Arrows Wizard
Arrows Bats Zap Wizard
Mini P.E.K.K.A Prince Bats Zap Wizard Guards
Wizard Bats Zap Arrows Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Prince
Zap Mini P.E.K.K.A Prince
Wizard Bats Arrows Mini P.E.K.K.A Prince
Arrows Bats Zap Wizard Guards Prince
Zap Arrows Wizard Bats Guards
Mini P.E.K.K.A Prince
Wizard Bats Arrows Mini P.E.K.K.A Guards Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Prince
Zap Arrows Mini P.E.K.K.A Wizard Prince
Guards Bats Zap Mini P.E.K.K.A Prince
Mini P.E.K.K.A Guards Prince Bats Zap
Mini P.E.K.K.A Guards Prince
Arrows Wizard Bats Zap
Mini P.E.K.K.A Guards Prince Bats
Mini P.E.K.K.A Prince
Zap Bats Mini P.E.K.K.A Prince
Guards
Bats Mini P.E.K.K.A Guards Prince
Zap Arrows Guards Prince
Mini P.E.K.K.A Prince Wizard Guards
Wizard
Guards Bats Zap Mini P.E.K.K.A Prince
Bats Arrows Zap Mini P.E.K.K.A Wizard
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards
Arrows Zap
Arrows
Arrows Guards Prince
Wizard Zap Arrows
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Mini P.E.K.K.A Guards Prince
Zap Arrows Wizard Prince
Zap Arrows Wizard
Arrows
Zap Arrows Prince
Zap Arrows Wizard
Arrows Wizard
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Prince
Zap Arrows Wizard
Prince
Arrows Wizard
Prince
Zap Arrows
Zap Arrows Wizard
Arrows Zap Wizard
Zap Arrows Wizard Prince
Zap Arrows
Bats Zap Arrows Wizard
Zap Bats Wizard Guards
Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows
Prince
Arrows Wizard
Zap Bats Guards Prince
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Prince
Arrows Zap Wizard
Zap Arrows
Prince
Zap Bats Guards
Bats Zap
Zap Prince
Prince
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: