My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions
Giant Snowball
Bats Minions Cannon Baby Dragon
Zap
Bats Minions Cannon
Barbarian Barrel
Cannon Valkyrie
The Log
Cannon
Earthquake
Cannon
Arrows
Bats Minions
Royal Delivery
Bats Minions Valkyrie Baby Dragon P.E.K.K.A
Fireball
Minions Cannon Baby Dragon
Poison
Bats Minions Cannon
Lightning
Cannon Valkyrie Baby Dragon
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Baby Dragon P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Minions Cannon Valkyrie Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Minions

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Minions Baby Dragon P.E.K.K.A
Zap
Arrows P.E.K.K.A Bats Minions Valkyrie Baby Dragon
Arrows
Zap P.E.K.K.A
Minions
Bats Zap Valkyrie Baby Dragon P.E.K.K.A
Cannon
Valkyrie
Bats Zap Minions Baby Dragon P.E.K.K.A
Baby Dragon
Bats Zap Minions Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Minions Valkyrie Baby Dragon

Defense Synergies 2 22

Bats
Zap Minions Cannon Valkyrie Baby Dragon P.E.K.K.A
Zap
Cannon Bats Arrows Minions Valkyrie Baby Dragon P.E.K.K.A
Arrows
Zap Cannon Valkyrie P.E.K.K.A
Minions
Valkyrie Bats Zap Cannon Baby Dragon P.E.K.K.A
Cannon
Zap Bats Arrows Minions Valkyrie Baby Dragon
Valkyrie
Minions Bats Zap Arrows Cannon Baby Dragon P.E.K.K.A
Baby Dragon
Bats Zap Minions Cannon Valkyrie P.E.K.K.A
P.E.K.K.A
Bats Zap Arrows Minions Valkyrie Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Cannon Valkyrie Baby Dragon
P.E.K.K.A Bats Zap Minions Cannon Valkyrie
Cannon P.E.K.K.A Bats Minions Valkyrie
Cannon P.E.K.K.A Bats Minions Valkyrie
Arrows Valkyrie P.E.K.K.A
Arrows Bats Zap Minions Cannon Valkyrie Baby Dragon
Bats Minions Zap Arrows Cannon Baby Dragon
Zap Arrows Cannon Valkyrie Baby Dragon P.E.K.K.A
Cannon P.E.K.K.A Minions
Cannon Valkyrie
Bats Minions Valkyrie Zap Arrows Cannon Baby Dragon
Arrows Minions Bats Zap Baby Dragon
Cannon P.E.K.K.A Bats Zap Minions Valkyrie
Valkyrie Bats Zap Arrows Minions Cannon Baby Dragon P.E.K.K.A
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A
Bats Arrows Minions Cannon Valkyrie P.E.K.K.A
Arrows Cannon Valkyrie Bats Zap Minions Baby Dragon
Zap Arrows Valkyrie Baby Dragon Bats Minions Cannon
P.E.K.K.A Cannon
Valkyrie Bats Arrows Minions Cannon Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap P.E.K.K.A
Zap Arrows Valkyrie Baby Dragon
P.E.K.K.A Bats Zap Minions Valkyrie
Valkyrie P.E.K.K.A Bats Zap
P.E.K.K.A Cannon Valkyrie
Arrows Bats Zap Minions Baby Dragon
P.E.K.K.A Bats Minions Valkyrie
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Bats Minions Valkyrie Baby Dragon
P.E.K.K.A Cannon
P.E.K.K.A Bats Minions Valkyrie
P.E.K.K.A Zap Arrows Valkyrie
P.E.K.K.A Cannon Valkyrie
Cannon Valkyrie Baby Dragon
Bats Zap Minions Valkyrie Baby Dragon P.E.K.K.A
Bats Arrows Minions Valkyrie Zap Cannon Baby Dragon P.E.K.K.A
Zap Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Bats Zap Minions Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Bats Minions
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Minions Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats Minions
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Minions Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Bats Zap Arrows Baby Dragon
Zap Bats Minions
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Minions
Zap Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
P.E.K.K.A
Zap Bats Minions Baby Dragon
Bats Zap
Zap Baby Dragon
P.E.K.K.A

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