My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Electro Giant Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats
Barbarian Barrel
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats P.E.K.K.A
Fireball
Poison
Bats
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Giant Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Rage P.E.K.K.A Electro Giant Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Rage Arrows P.E.K.K.A Electro Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Rage

Attack Synergies 7 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Rage P.E.K.K.A
Zap
Arrows Mirror P.E.K.K.A Bats Mega Knight
Arrows
Zap Mirror P.E.K.K.A Mega Knight
Mirror
Zap Arrows Electro Giant
Rage
Bats
P.E.K.K.A
Zap Arrows Bats
Electro Giant
Mirror
Mega Knight
Bats Zap Arrows

Defense Synergies 4 7

Bats
Zap P.E.K.K.A Mega Knight
Zap
Mirror Mega Knight Bats Arrows P.E.K.K.A
Arrows
Mirror Mega Knight Zap P.E.K.K.A
Mirror
Zap Arrows Mega Knight
Rage
P.E.K.K.A
Bats Zap Arrows
Electro Giant
Mega Knight
Zap Arrows Bats Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Bats Zap Mega Knight
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Bats Mega Knight
Arrows P.E.K.K.A Mega Knight
Arrows Bats Zap Mega Knight
Bats Zap Arrows
Zap Arrows P.E.K.K.A Electro Giant Mega Knight
P.E.K.K.A
Mega Knight
Bats Zap Arrows Electro Giant Mega Knight
Arrows Bats Zap
P.E.K.K.A Mega Knight Bats Zap
Mega Knight Bats Zap Arrows P.E.K.K.A
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Electro Giant Mega Knight
Mega Knight Bats Arrows P.E.K.K.A
Arrows Mega Knight Bats Zap
Zap Arrows Bats Mega Knight
P.E.K.K.A
Mega Knight Bats Arrows P.E.K.K.A Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Giant
Zap Arrows Mega Knight
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight
Arrows Electro Giant Bats Zap
P.E.K.K.A Bats
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats
P.E.K.K.A
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap Arrows Electro Giant
P.E.K.K.A Mega Knight
Electro Giant Mega Knight
Electro Giant Bats Zap P.E.K.K.A
Bats Arrows Mega Knight Zap P.E.K.K.A Electro Giant
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Electro Giant Bats Zap
Arrows
Arrows Zap
Arrows Zap
Bats
Zap Arrows
Zap Arrows
Arrows
Zap Arrows
Zap Arrows
Arrows Mega Knight
Arrows
Bats
Zap Arrows Mega Knight
Zap Arrows Electro Giant Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Electro Giant Mega Knight
Arrows Zap
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows Electro Giant
Zap Bats Electro Giant
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Bats
Zap Arrows
Arrows
Mega Knight
Arrows Zap
Zap Arrows Electro Giant
P.E.K.K.A Mega Knight
Zap Electro Giant Bats
Bats Zap
Zap Electro Giant Mega Knight
P.E.K.K.A
Mega Knight

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