My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Witch Princess
Zap
Bats Royal Giant Inferno Tower Witch Princess
Barbarian Barrel
Inferno Tower Witch Princess
The Log
Royal Giant Witch Princess
Earthquake
Inferno Tower Witch
Arrows
Bats Witch Princess
Royal Delivery
Bats Witch Princess
Fireball
Inferno Tower Witch Princess
Poison
Bats Inferno Tower Witch Princess
Lightning
Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Princess Inferno Tower Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Princess

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Mega Knight Zap
Zap
Arrows Bats Royal Giant Witch Princess Mega Knight
Arrows
Zap Royal Giant Mega Knight
Royal Giant
Bats Arrows Zap Witch Princess
Inferno Tower
Witch
Zap Royal Giant Mega Knight
Princess
Zap Royal Giant Mega Knight
Mega Knight
Bats Zap Arrows Witch Princess

Defense Synergies 2 12

Bats
Zap Inferno Tower Mega Knight
Zap
Mega Knight Bats Arrows Inferno Tower Witch Princess
Arrows
Mega Knight Zap Inferno Tower
Royal Giant
Inferno Tower
Bats Zap Arrows Princess Mega Knight
Witch
Zap Mega Knight
Princess
Zap Inferno Tower Mega Knight
Mega Knight
Zap Arrows Bats Inferno Tower Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower
Inferno Tower Bats Zap Witch Mega Knight
Inferno Tower Witch Mega Knight Bats
Inferno Tower Witch Bats Mega Knight
Arrows Princess Mega Knight
Arrows Bats Zap Mega Knight
Bats Inferno Tower Zap Arrows Witch Princess
Zap Arrows Inferno Tower Mega Knight
Inferno Tower Witch Princess
Inferno Tower Mega Knight
Bats Witch Zap Arrows Princess Mega Knight
Arrows Inferno Tower Bats Zap Witch Princess
Inferno Tower Mega Knight Bats Zap Witch
Mega Knight Bats Zap Arrows Witch Princess
Inferno Tower Mega Knight
Inferno Tower Zap Mega Knight
Mega Knight Bats Arrows Inferno Tower Witch
Arrows Mega Knight Bats Zap Witch
Zap Arrows Witch Bats Princess Mega Knight
Inferno Tower
Mega Knight Bats Arrows Witch
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower Witch
Zap Arrows Mega Knight
Mega Knight Bats Zap Inferno Tower Witch
Mega Knight Bats Zap Inferno Tower
Inferno Tower Witch Mega Knight
Arrows Bats Zap Witch Princess
Bats Inferno Tower Witch
Inferno Tower Mega Knight
Zap Mega Knight Bats Inferno Tower Witch
Inferno Tower Witch
Mega Knight Bats Inferno Tower Witch
Mega Knight Zap Arrows
Mega Knight Inferno Tower Witch
Witch Princess Mega Knight
Inferno Tower Witch Bats Zap
Bats Arrows Mega Knight Zap Inferno Tower Witch Princess
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Zap Princess
Arrows
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap Witch Princess
Arrows Witch Princess
Arrows Zap Princess
Arrows Zap
Bats
Zap Arrows Princess
Zap Arrows Princess
Princess
Arrows Princess
Princess Zap Arrows
Zap Arrows Witch Princess
Arrows Princess Mega Knight
Arrows
Bats
Zap Arrows Princess Mega Knight
Zap Arrows Witch Princess Mega Knight
Mega Knight
Arrows Princess
Zap Arrows
Zap Arrows Witch Princess Mega Knight
Witch
Arrows Zap Witch Princess
Zap Arrows Witch Princess Mega Knight
Zap Arrows
Bats Zap Arrows Witch Princess
Zap Bats Witch
Zap Arrows Mega Knight
Zap Arrows Princess
Mega Knight
Arrows Princess
Zap Bats Witch Princess
Zap Arrows Witch Princess
Arrows
Princess Mega Knight
Arrows Zap Princess
Zap Arrows
Mega Knight
Zap Bats Witch Princess
Bats Zap Witch Princess
Zap Witch Princess Mega Knight
Mega Knight

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