My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elite Barbarians Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elite Barbarians Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Elite Barbarians Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Elite Barbarians Dark Prince
Giant Snowball
Bats Skeleton Barrel
Zap
Bats Skeleton Barrel Firecracker Dark Prince
Barbarian Barrel
Skeleton Barrel Firecracker Elite Barbarians Dark Prince
The Log
Skeleton Barrel Firecracker Elite Barbarians Dark Prince
Earthquake
Firecracker
Arrows
Bats Skeleton Barrel Firecracker
Royal Delivery
Bats Skeleton Barrel Firecracker Elite Barbarians Dark Prince
Fireball
Skeleton Barrel Firecracker Elite Barbarians
Poison
Bats Skeleton Barrel Firecracker
Lightning
Elite Barbarians Dark Prince
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Barrel Firecracker Dark Prince Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Barrel

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Firecracker Elite Barbarians Dark Prince
Zap
Arrows Firecracker Elite Barbarians Bats Skeleton Barrel Dark Prince Mega Knight
Arrows
Zap Elite Barbarians Skeleton Barrel Dark Prince Mega Knight
Skeleton Barrel
Bats Firecracker Zap Arrows Dark Prince Mega Knight
Firecracker
Zap Skeleton Barrel Bats Elite Barbarians Dark Prince Mega Knight
Elite Barbarians
Zap Arrows Bats Firecracker Mega Knight
Dark Prince
Bats Zap Arrows Skeleton Barrel Firecracker
Mega Knight
Bats Zap Arrows Skeleton Barrel Firecracker Elite Barbarians

Defense Synergies 3 14

Bats
Zap Firecracker Dark Prince Mega Knight
Zap
Mega Knight Bats Arrows Skeleton Barrel Firecracker Elite Barbarians Dark Prince
Arrows
Mega Knight Zap Dark Prince
Skeleton Barrel
Zap Mega Knight
Firecracker
Bats Zap Dark Prince Mega Knight
Elite Barbarians
Dark Prince Zap Mega Knight
Dark Prince
Elite Barbarians Bats Zap Arrows Firecracker
Mega Knight
Zap Arrows Bats Skeleton Barrel Firecracker Elite Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel Firecracker
Elite Barbarians Bats Zap Firecracker Dark Prince Mega Knight
Mega Knight Bats Elite Barbarians Dark Prince
Elite Barbarians Bats Firecracker Dark Prince Mega Knight
Arrows Firecracker Elite Barbarians Dark Prince Mega Knight
Arrows Bats Zap Firecracker Dark Prince Mega Knight
Bats Zap Arrows Firecracker
Zap Arrows Skeleton Barrel Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Dark Prince Mega Knight
Bats Zap Arrows Firecracker Dark Prince Mega Knight
Arrows Bats Zap Firecracker
Mega Knight Bats Zap Elite Barbarians Dark Prince
Mega Knight Bats Zap Arrows Firecracker Dark Prince
Elite Barbarians Mega Knight
Zap Elite Barbarians Mega Knight
Mega Knight Bats Arrows Firecracker Elite Barbarians Dark Prince
Arrows Mega Knight Bats Zap Firecracker Elite Barbarians Dark Prince
Zap Arrows Bats Firecracker Dark Prince Mega Knight
Elite Barbarians
Dark Prince Mega Knight Bats Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians Dark Prince
Zap Arrows Skeleton Barrel Firecracker Elite Barbarians Mega Knight
Mega Knight Bats Zap Elite Barbarians Dark Prince
Dark Prince Mega Knight Bats Zap Elite Barbarians
Elite Barbarians Dark Prince Mega Knight
Arrows Firecracker Bats Zap Skeleton Barrel
Dark Prince Bats Elite Barbarians
Mega Knight Elite Barbarians Dark Prince
Zap Mega Knight Bats Firecracker Elite Barbarians Dark Prince
Mega Knight Bats Elite Barbarians Dark Prince
Mega Knight Zap Arrows Elite Barbarians Dark Prince
Elite Barbarians Dark Prince Mega Knight
Firecracker Mega Knight
Elite Barbarians Bats Zap Firecracker Dark Prince
Bats Arrows Mega Knight Zap Firecracker Elite Barbarians Dark Prince
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Firecracker
Arrows Firecracker Zap Skeleton Barrel
Arrows Skeleton Barrel
Arrows Skeleton Barrel Firecracker Dark Prince
Zap Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Bats Zap Skeleton Barrel
Arrows Firecracker
Arrows Zap Skeleton Barrel Firecracker
Arrows Zap Skeleton Barrel Firecracker
Bats Elite Barbarians
Firecracker Zap Arrows Skeleton Barrel Dark Prince
Zap Arrows Firecracker
Skeleton Barrel Firecracker Elite Barbarians
Arrows Skeleton Barrel Firecracker
Zap Arrows Skeleton Barrel Firecracker Elite Barbarians
Zap Arrows Skeleton Barrel Firecracker
Arrows Skeleton Barrel Firecracker Mega Knight
Arrows
Bats
Zap Arrows Skeleton Barrel Firecracker Dark Prince Mega Knight
Zap Arrows Skeleton Barrel Firecracker Mega Knight
Mega Knight
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows Firecracker Dark Prince Mega Knight
Arrows Firecracker Zap Skeleton Barrel
Zap Arrows Skeleton Barrel Mega Knight
Zap Arrows Skeleton Barrel Firecracker
Elite Barbarians Bats Zap Arrows Firecracker
Zap Bats Skeleton Barrel Firecracker
Elite Barbarians
Zap Arrows Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker
Zap Skeleton Barrel Bats Dark Prince
Zap Arrows Firecracker
Arrows
Firecracker Dark Prince Mega Knight
Arrows Zap Skeleton Barrel Firecracker
Zap Arrows
Firecracker Elite Barbarians Dark Prince Mega Knight
Zap Bats Firecracker Elite Barbarians
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker Dark Prince Mega Knight
Firecracker Mega Knight

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