My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Giant Skeleton Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Clone Lumberjack
Zap
Bats Skeleton Barrel Clone
Barbarian Barrel
Skeleton Barrel Clone Giant Skeleton Lumberjack
The Log
Skeleton Barrel Clone Giant Skeleton Lumberjack
Earthquake
Clone
Arrows
Bats Skeleton Barrel Clone
Royal Delivery
Bats Skeleton Barrel Clone Giant Skeleton Lumberjack
Fireball
Skeleton Barrel Clone Lumberjack
Poison
Bats Skeleton Barrel Clone
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Barrel Clone Giant Skeleton

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Arrows Skeleton Barrel Clone Lumberjack Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Arrows

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Giant Skeleton Zap Clone Lumberjack
Zap
Arrows Mirror Bats Skeleton Barrel Giant Skeleton Lumberjack
Arrows
Zap Mirror Skeleton Barrel Giant Skeleton Lumberjack
Skeleton Barrel
Bats Clone Zap Arrows Mirror Giant Skeleton Lumberjack
Mirror
Zap Arrows Skeleton Barrel Giant Skeleton Lumberjack
Clone
Skeleton Barrel Giant Skeleton Bats Lumberjack
Giant Skeleton
Bats Clone Zap Arrows Skeleton Barrel Mirror Lumberjack
Lumberjack
Bats Zap Arrows Skeleton Barrel Mirror Clone Giant Skeleton

Defense Synergies 2 11

Bats
Zap Giant Skeleton Lumberjack
Zap
Mirror Bats Arrows Skeleton Barrel Giant Skeleton Lumberjack
Arrows
Mirror Zap Giant Skeleton Lumberjack
Skeleton Barrel
Zap
Mirror
Zap Arrows Lumberjack
Clone
Giant Skeleton
Bats Zap Arrows Lumberjack
Lumberjack
Bats Zap Arrows Mirror Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Lumberjack Bats Zap
Lumberjack Bats Giant Skeleton
Lumberjack Bats
Arrows Giant Skeleton Lumberjack
Arrows Bats Zap Lumberjack
Bats Zap Arrows
Zap Arrows Skeleton Barrel Giant Skeleton
Lumberjack
Giant Skeleton Lumberjack
Bats Zap Arrows Giant Skeleton Lumberjack
Arrows Bats Zap
Lumberjack Bats Zap Giant Skeleton
Bats Zap Arrows Lumberjack
Lumberjack
Zap Lumberjack
Bats Arrows Lumberjack
Arrows Bats Zap Lumberjack
Zap Arrows Bats Giant Skeleton Lumberjack
Lumberjack
Bats Arrows Giant Skeleton Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Giant Skeleton
Zap Arrows Skeleton Barrel Lumberjack
Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Lumberjack Bats Zap
Giant Skeleton Lumberjack
Arrows Bats Zap Skeleton Barrel
Bats Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Zap Giant Skeleton Bats
Bats Giant Skeleton Lumberjack
Zap Arrows Giant Skeleton
Giant Skeleton Lumberjack
Bats Zap Giant Skeleton Lumberjack
Bats Arrows Zap Giant Skeleton
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Arrows Giant Skeleton
Arrows Zap Skeleton Barrel
Arrows Skeleton Barrel Giant Skeleton
Arrows Skeleton Barrel Giant Skeleton
Zap Arrows
Arrows Bats Zap Skeleton Barrel
Arrows
Arrows Zap Skeleton Barrel
Arrows Zap Skeleton Barrel
Bats Lumberjack
Zap Arrows Skeleton Barrel
Zap Arrows
Skeleton Barrel
Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Arrows Skeleton Barrel
Arrows
Bats
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Giant Skeleton
Arrows
Zap Arrows Skeleton Barrel
Zap Arrows
Arrows Zap Skeleton Barrel
Zap Arrows Skeleton Barrel
Zap Arrows Skeleton Barrel
Bats Zap Arrows
Zap Bats Skeleton Barrel
Zap Arrows
Zap Arrows
Giant Skeleton
Arrows
Zap Skeleton Barrel Bats
Zap Arrows
Arrows
Lumberjack
Arrows Zap Skeleton Barrel
Zap Arrows Giant Skeleton
Zap Bats Giant Skeleton
Bats Zap
Zap Skeleton Barrel Giant Skeleton

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