My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Dart Goblin Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Electro Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Royal Hogs Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Dart Goblin Royal Hogs Electro Dragon
Zap
Bats Dart Goblin Royal Hogs
Barbarian Barrel
Tesla Dart Goblin Royal Hogs
The Log
Dart Goblin Royal Hogs
Earthquake
Tesla Royal Hogs
Arrows
Bats Dart Goblin Royal Hogs
Royal Delivery
Bats Dart Goblin Royal Hogs Electro Dragon
Fireball
Tesla Dart Goblin Royal Hogs Electro Dragon
Poison
Bats Dart Goblin Royal Hogs Electro Dragon
Lightning
Tesla Electro Dragon
Rocket
Royal Hogs Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Dart Goblin Tesla Royal Hogs Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Dart Goblin

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Royal Hogs
Zap
Arrows Bats Dart Goblin Royal Hogs Electro Dragon Mega Knight
Arrows
Zap Royal Hogs Mega Knight
Tesla
Dart Goblin
Zap Royal Hogs Electro Dragon Mega Knight
Royal Hogs
Arrows Bats Zap Dart Goblin Mega Knight
Electro Dragon
Zap Dart Goblin Mega Knight
Mega Knight
Bats Zap Arrows Dart Goblin Royal Hogs Electro Dragon

Defense Synergies 2 12

Bats
Zap Tesla Dart Goblin Mega Knight
Zap
Mega Knight Bats Arrows Tesla Dart Goblin Electro Dragon
Arrows
Mega Knight Zap Tesla
Tesla
Bats Zap Arrows Dart Goblin
Dart Goblin
Bats Zap Tesla Electro Dragon Mega Knight
Royal Hogs
Electro Dragon
Zap Dart Goblin
Mega Knight
Zap Arrows Bats Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Dart Goblin Electro Dragon
Bats Zap Tesla Dart Goblin Electro Dragon Mega Knight
Tesla Mega Knight Bats Dart Goblin Electro Dragon
Tesla Bats Dart Goblin Electro Dragon Mega Knight
Arrows Mega Knight
Arrows Bats Zap Tesla Dart Goblin Electro Dragon Mega Knight
Bats Tesla Dart Goblin Zap Arrows Electro Dragon
Zap Arrows Tesla Dart Goblin Electro Dragon Mega Knight
Tesla
Tesla Dart Goblin Mega Knight
Bats Dart Goblin Zap Arrows Tesla Electro Dragon Mega Knight
Arrows Tesla Bats Zap Dart Goblin Electro Dragon
Tesla Mega Knight Bats Zap Electro Dragon
Mega Knight Bats Zap Arrows Tesla Dart Goblin Electro Dragon
Tesla Mega Knight
Zap Tesla Mega Knight
Tesla Mega Knight Bats Arrows Electro Dragon
Arrows Tesla Mega Knight Bats Zap Dart Goblin Electro Dragon
Zap Arrows Bats Tesla Dart Goblin Electro Dragon Mega Knight
Tesla Dart Goblin
Mega Knight Bats Arrows Tesla Dart Goblin Electro Dragon
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tesla
Zap Arrows Tesla Electro Dragon Mega Knight
Mega Knight Bats Zap Electro Dragon
Mega Knight Bats Zap Tesla
Tesla Mega Knight
Arrows Bats Zap Tesla Dart Goblin Electro Dragon
Bats Tesla Dart Goblin
Mega Knight Tesla
Zap Electro Dragon Mega Knight Bats
Tesla Dart Goblin
Mega Knight Bats Tesla Dart Goblin Electro Dragon
Mega Knight Zap Arrows
Mega Knight Tesla
Tesla Dart Goblin Electro Dragon Mega Knight
Tesla Electro Dragon Bats Zap Dart Goblin
Bats Arrows Mega Knight Zap Tesla Dart Goblin Electro Dragon
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Electro Dragon
Arrows Zap Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin
Zap Arrows Mega Knight
Arrows Bats Zap Dart Goblin Electro Dragon
Arrows Dart Goblin
Arrows Zap Dart Goblin Electro Dragon
Arrows Zap Dart Goblin Electro Dragon
Bats Electro Dragon
Zap Arrows Dart Goblin Electro Dragon
Zap Arrows Dart Goblin Electro Dragon
Dart Goblin
Arrows Dart Goblin Electro Dragon
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Electro Dragon
Arrows Dart Goblin Electro Dragon Mega Knight
Arrows
Bats
Zap Arrows Dart Goblin Electro Dragon Mega Knight
Zap Arrows Dart Goblin Electro Dragon Mega Knight
Mega Knight
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Arrows Zap Dart Goblin Electro Dragon
Zap Arrows Electro Dragon Mega Knight
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin Electro Dragon
Zap Electro Dragon Bats Dart Goblin
Zap Arrows Dart Goblin Electro Dragon Mega Knight
Zap Arrows Electro Dragon
Mega Knight
Arrows
Zap Bats Dart Goblin Electro Dragon
Zap Arrows Dart Goblin Electro Dragon
Arrows
Dart Goblin Electro Dragon Mega Knight
Arrows Zap Dart Goblin Electro Dragon
Zap Arrows
Dart Goblin Electro Dragon Mega Knight
Zap Electro Dragon Bats Dart Goblin
Bats Zap Dart Goblin Electro Dragon
Electro Dragon Zap Dart Goblin Mega Knight
Dart Goblin Electro Dragon Mega Knight

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