My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Inferno Dragon
Barbarian Barrel
Tesla Wizard
The Log
Mini P.E.K.K.A
Earthquake
Tesla
Arrows
Bats
Royal Delivery
Bats Mini P.E.K.K.A Wizard Inferno Dragon
Fireball
Tesla Wizard Inferno Dragon
Poison
Bats Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tesla Mini P.E.K.K.A Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Tesla

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Inferno Dragon
Zap
Arrows Bats Mini P.E.K.K.A Mega Knight
Arrows
Zap Mini P.E.K.K.A Mega Knight
Tesla
Mini P.E.K.K.A
Bats Zap Arrows Wizard Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Mini P.E.K.K.A Wizard

Defense Synergies 3 16

Bats
Zap Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Arrows Tesla Inferno Dragon
Arrows
Mega Knight Zap Tesla Mini P.E.K.K.A
Tesla
Bats Zap Arrows Mini P.E.K.K.A Wizard Inferno Dragon
Mini P.E.K.K.A
Zap Bats Arrows Tesla Wizard
Wizard
Tesla Mini P.E.K.K.A Mega Knight
Inferno Dragon
Bats Zap Tesla Mega Knight
Mega Knight
Zap Arrows Bats Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Mini P.E.K.K.A Inferno Dragon Bats Zap Tesla Mega Knight
Tesla Mini P.E.K.K.A Mega Knight Bats Inferno Dragon
Tesla Mini P.E.K.K.A Inferno Dragon Bats Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Bats Zap Tesla Mega Knight
Bats Tesla Inferno Dragon Zap Arrows Wizard
Zap Arrows Tesla Mega Knight
Tesla Mini P.E.K.K.A Inferno Dragon
Tesla Mini P.E.K.K.A Mega Knight
Bats Zap Arrows Tesla Wizard Mega Knight
Arrows Tesla Inferno Dragon Bats Zap Wizard
Tesla Mini P.E.K.K.A Mega Knight Bats Zap Wizard
Wizard Mega Knight Bats Zap Arrows Tesla Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Dragon Tesla Mega Knight
Zap Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Tesla Wizard Mega Knight Bats Arrows Mini P.E.K.K.A
Arrows Tesla Mega Knight Bats Zap Wizard
Zap Arrows Wizard Bats Tesla Inferno Dragon Mega Knight
Mini P.E.K.K.A Tesla Inferno Dragon
Wizard Mega Knight Bats Arrows Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap Tesla
Zap Arrows Tesla Mini P.E.K.K.A Wizard Inferno Dragon Mega Knight
Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight Bats Zap Tesla
Tesla Mini P.E.K.K.A Inferno Dragon Mega Knight
Arrows Wizard Bats Zap Tesla
Mini P.E.K.K.A Bats Tesla
Mini P.E.K.K.A Mega Knight Tesla Inferno Dragon
Zap Mega Knight Bats Mini P.E.K.K.A Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Mega Knight Bats Tesla Mini P.E.K.K.A
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Tesla Wizard
Wizard Tesla Mega Knight
Tesla Bats Zap Mini P.E.K.K.A Inferno Dragon
Bats Arrows Mega Knight Zap Tesla Mini P.E.K.K.A Wizard Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap
Arrows
Arrows
Wizard Zap Arrows Mega Knight
Arrows Wizard Bats Zap
Arrows Wizard
Arrows Zap Wizard
Arrows Zap Wizard
Bats Mini P.E.K.K.A
Zap Arrows Wizard
Zap Arrows Wizard
Arrows
Zap Arrows
Zap Arrows Wizard
Arrows Wizard Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Wizard Mega Knight
Zap Arrows Wizard Mega Knight
Mega Knight
Arrows Wizard
Zap Arrows
Zap Arrows Wizard Mega Knight
Inferno Dragon
Arrows Zap Wizard
Zap Arrows Wizard Mega Knight
Zap Arrows
Bats Zap Arrows Wizard
Zap Bats Wizard
Mini P.E.K.K.A
Zap Arrows Wizard Mega Knight
Zap Arrows
Mega Knight
Arrows Wizard
Zap Bats
Zap Arrows Wizard
Arrows
Mini P.E.K.K.A Wizard Mega Knight
Arrows Zap Wizard
Zap Arrows
Mega Knight
Zap Bats
Bats Zap
Zap Mega Knight

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