My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Wizard Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Tombstone Dart Goblin Inferno Dragon
Zap
Bats Tombstone Dart Goblin Inferno Dragon
Barbarian Barrel
Tombstone Dart Goblin Wizard
The Log
Tombstone Dart Goblin
Earthquake
Tombstone
Arrows
Bats Tombstone Dart Goblin
Royal Delivery
Bats Dart Goblin Wizard Inferno Dragon
Fireball
Tombstone Dart Goblin Wizard Inferno Dragon
Poison
Bats Tombstone Dart Goblin Wizard
Lightning
Tombstone Wizard Inferno Dragon
Rocket
Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tombstone Dart Goblin Inferno Dragon Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tombstone

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Inferno Dragon
Zap
Arrows Bats Dart Goblin Golem
Arrows
Zap Golem
Tombstone
Dart Goblin
Zap Golem
Wizard
Golem
Golem
Arrows Bats Zap Dart Goblin Wizard
Inferno Dragon
Bats

Defense Synergies 1 11

Bats
Zap Dart Goblin Inferno Dragon
Zap
Bats Arrows Tombstone Dart Goblin Inferno Dragon
Arrows
Zap Tombstone
Tombstone
Dart Goblin Zap Arrows Wizard Inferno Dragon
Dart Goblin
Tombstone Bats Zap Inferno Dragon
Wizard
Tombstone
Golem
Inferno Dragon
Bats Zap Tombstone Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Dart Goblin Wizard
Inferno Dragon Bats Zap Tombstone Dart Goblin
Bats Tombstone Dart Goblin Inferno Dragon
Inferno Dragon Bats Tombstone Dart Goblin
Arrows Tombstone
Arrows Bats Zap Dart Goblin
Bats Dart Goblin Inferno Dragon Zap Arrows Tombstone Wizard
Zap Arrows Dart Goblin
Inferno Dragon Tombstone
Dart Goblin
Bats Dart Goblin Zap Arrows Tombstone Wizard
Arrows Inferno Dragon Bats Zap Dart Goblin Wizard
Tombstone Bats Zap Wizard
Wizard Bats Zap Arrows Tombstone Dart Goblin
Inferno Dragon Tombstone
Zap Inferno Dragon
Wizard Bats Arrows Tombstone
Arrows Tombstone Bats Zap Dart Goblin Wizard
Zap Arrows Wizard Bats Tombstone Dart Goblin Inferno Dragon
Dart Goblin Inferno Dragon
Wizard Bats Arrows Dart Goblin
Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone
Zap Arrows Wizard Inferno Dragon
Tombstone Bats Zap
Bats Zap
Tombstone Inferno Dragon
Arrows Wizard Bats Zap Dart Goblin
Bats Tombstone Dart Goblin
Inferno Dragon
Zap Bats Tombstone Inferno Dragon
Tombstone Dart Goblin Inferno Dragon
Inferno Dragon Bats Tombstone Dart Goblin
Zap Arrows
Tombstone Wizard
Wizard Dart Goblin
Tombstone Bats Zap Dart Goblin Inferno Dragon
Bats Arrows Zap Dart Goblin Wizard Inferno Dragon
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin
Arrows Zap Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Wizard Zap Arrows
Arrows Wizard Bats Zap Dart Goblin
Arrows Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Bats
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Dart Goblin
Arrows Dart Goblin
Zap Arrows Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Arrows
Bats
Zap Arrows Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Arrows Wizard
Zap Arrows
Zap Arrows Wizard
Inferno Dragon
Arrows Zap Dart Goblin Wizard
Zap Arrows Wizard
Zap Arrows Dart Goblin
Bats Zap Arrows Dart Goblin Wizard
Zap Bats Dart Goblin Wizard
Zap Arrows Dart Goblin Wizard
Zap Arrows
Arrows Wizard
Zap Bats Tombstone Dart Goblin
Zap Arrows Dart Goblin Wizard
Arrows
Dart Goblin Wizard
Arrows Zap Dart Goblin Wizard
Zap Arrows
Dart Goblin
Zap Bats Dart Goblin
Bats Zap Dart Goblin
Zap Dart Goblin
Inferno Dragon
Dart Goblin Wizard

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