My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Executioner P.E.K.K.A Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Tombstone Inferno Dragon
Zap
Bats Tombstone Inferno Dragon
Barbarian Barrel
Tombstone Executioner
The Log
Tombstone
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Executioner P.E.K.K.A Inferno Dragon
Fireball
Tombstone Executioner Inferno Dragon
Poison
Bats Tombstone Executioner
Lightning
Tombstone Executioner Inferno Dragon
Rocket
Executioner Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Executioner P.E.K.K.A Inferno Dragon Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tombstone Inferno Dragon Executioner P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tombstone

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap P.E.K.K.A Inferno Dragon
Zap
Arrows P.E.K.K.A Bats Executioner Mega Knight
Arrows
Zap P.E.K.K.A Mega Knight
Tombstone
Executioner
Zap P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Arrows Bats Executioner
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Arrows Executioner

Defense Synergies 2 14

Bats
Zap P.E.K.K.A Inferno Dragon Mega Knight
Zap
Mega Knight Bats Arrows Tombstone Executioner P.E.K.K.A Inferno Dragon
Arrows
Mega Knight Zap Tombstone P.E.K.K.A
Tombstone
Zap Arrows Inferno Dragon
Executioner
Zap Mega Knight
P.E.K.K.A
Bats Zap Arrows
Inferno Dragon
Bats Zap Tombstone Mega Knight
Mega Knight
Zap Arrows Bats Executioner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Executioner
P.E.K.K.A Inferno Dragon Bats Zap Tombstone Executioner Mega Knight
P.E.K.K.A Mega Knight Bats Tombstone Executioner Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Tombstone Mega Knight
Arrows Tombstone P.E.K.K.A Mega Knight
Arrows Bats Zap Executioner Mega Knight
Bats Inferno Dragon Zap Arrows Tombstone Executioner
Zap Arrows P.E.K.K.A Mega Knight
P.E.K.K.A Inferno Dragon Tombstone
Mega Knight
Bats Executioner Zap Arrows Tombstone Mega Knight
Arrows Executioner Inferno Dragon Bats Zap
Tombstone P.E.K.K.A Mega Knight Bats Zap
Executioner Mega Knight Bats Zap Arrows Tombstone P.E.K.K.A
P.E.K.K.A Inferno Dragon Tombstone Mega Knight
Zap P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Bats Arrows Tombstone Executioner P.E.K.K.A
Arrows Tombstone Mega Knight Bats Zap Executioner
Zap Arrows Executioner Bats Tombstone Inferno Dragon Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight Bats Arrows Executioner P.E.K.K.A
P.E.K.K.A Tombstone Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone P.E.K.K.A
Zap Arrows Executioner Inferno Dragon Mega Knight
Tombstone P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Tombstone Executioner Inferno Dragon Mega Knight
Arrows Executioner Bats Zap
P.E.K.K.A Bats Tombstone
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Mega Knight Bats Tombstone Inferno Dragon
P.E.K.K.A Tombstone Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Tombstone
P.E.K.K.A Mega Knight Zap Arrows
P.E.K.K.A Mega Knight Tombstone Executioner
Executioner Mega Knight
Tombstone Bats Zap Executioner P.E.K.K.A Inferno Dragon
Bats Arrows Executioner Mega Knight Zap P.E.K.K.A Inferno Dragon
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner
Arrows
Arrows
Executioner Zap Arrows Mega Knight
Arrows Executioner Bats Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Bats
Zap Arrows
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Executioner Mega Knight
Arrows
Bats
Zap Arrows Executioner Mega Knight
Zap Arrows Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Executioner Mega Knight
Inferno Dragon
Arrows Zap Executioner
Zap Arrows Mega Knight
Zap Arrows
Bats Zap Arrows Executioner
Zap Bats
Zap Arrows Mega Knight
Zap Arrows
P.E.K.K.A Mega Knight
Arrows
Zap Bats Tombstone
Zap Arrows Executioner
Arrows
Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner P.E.K.K.A Mega Knight
Zap Bats
Bats Zap Executioner
Zap Executioner Mega Knight
P.E.K.K.A Inferno Dragon
Mega Knight

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