My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Battle Ram P.E.K.K.A Magic Archer Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Skeleton King
Giant Snowball
Bats Tombstone Battle Ram Skeleton King
Zap
Bats Tombstone Battle Ram Skeleton King
Barbarian Barrel
Tombstone Battle Ram Magic Archer Skeleton King
The Log
Tombstone Battle Ram Skeleton King
Earthquake
Tombstone Skeleton King
Arrows
Bats Tombstone Skeleton King
Royal Delivery
Bats Battle Ram P.E.K.K.A Magic Archer Skeleton King
Fireball
Tombstone Battle Ram Magic Archer Skeleton King
Poison
Bats Tombstone Magic Archer Skeleton King
Lightning
Tombstone Battle Ram Magic Archer Skeleton King
Rocket
Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Battle Ram P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tombstone Battle Ram Magic Archer Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tombstone

Attack Synergies 6 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A Skeleton King
Zap
Arrows Battle Ram P.E.K.K.A Bats Magic Archer
Arrows
Zap P.E.K.K.A Battle Ram
Tombstone
Battle Ram
Zap Magic Archer Bats Arrows P.E.K.K.A
P.E.K.K.A
Zap Arrows Magic Archer Bats Battle Ram
Magic Archer
Battle Ram P.E.K.K.A Zap
Skeleton King
Bats

Defense Synergies 1 10

Bats
Zap P.E.K.K.A Skeleton King
Zap
Bats Arrows Tombstone P.E.K.K.A Magic Archer
Arrows
Zap Tombstone P.E.K.K.A
Tombstone
Skeleton King Zap Arrows Magic Archer
Battle Ram
P.E.K.K.A
Bats Zap Arrows
Magic Archer
Zap Tombstone
Skeleton King
Tombstone Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Magic Archer
P.E.K.K.A Bats Zap Tombstone
P.E.K.K.A Bats Tombstone
P.E.K.K.A Bats Tombstone Skeleton King
Arrows Tombstone P.E.K.K.A
Arrows Bats Zap Magic Archer
Bats Zap Arrows Tombstone Magic Archer
Zap Arrows P.E.K.K.A Magic Archer
P.E.K.K.A Tombstone Skeleton King
Bats Zap Arrows Tombstone Magic Archer Skeleton King
Arrows Bats Zap Magic Archer
Tombstone P.E.K.K.A Bats Zap
Bats Zap Arrows Tombstone P.E.K.K.A Magic Archer Skeleton King
P.E.K.K.A Tombstone Skeleton King
Zap P.E.K.K.A
Bats Arrows Tombstone P.E.K.K.A
Arrows Tombstone Bats Zap Magic Archer
Zap Arrows Bats Tombstone Magic Archer
P.E.K.K.A
Bats Arrows P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A
Zap Arrows Magic Archer
Tombstone P.E.K.K.A Bats Zap
P.E.K.K.A Bats Zap
P.E.K.K.A Tombstone
Arrows Bats Zap Magic Archer
P.E.K.K.A Bats Tombstone
P.E.K.K.A
Zap P.E.K.K.A Bats Tombstone Magic Archer
P.E.K.K.A Tombstone
P.E.K.K.A Bats Tombstone
P.E.K.K.A Zap Arrows
P.E.K.K.A Tombstone Skeleton King
Magic Archer
Tombstone Bats Zap P.E.K.K.A Magic Archer Skeleton King
Bats Arrows Zap P.E.K.K.A Magic Archer Skeleton King
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows
Arrows Zap Magic Archer
Arrows Magic Archer
Arrows
Zap Arrows Magic Archer
Arrows Bats Zap Magic Archer
Arrows Magic Archer
Arrows Zap Magic Archer
Arrows Zap
Bats
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer Arrows
Arrows
Bats
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Magic Archer
Arrows
Zap Arrows
Zap Arrows Magic Archer
Arrows Zap Magic Archer
Zap Arrows Magic Archer
Zap Arrows Magic Archer
Bats Zap Arrows Magic Archer
Zap Bats
Zap Arrows Magic Archer
Zap Arrows Magic Archer
P.E.K.K.A
Arrows Magic Archer
Zap Bats Tombstone Magic Archer
Zap Arrows Magic Archer
Arrows
Magic Archer
Arrows Zap Magic Archer Skeleton King
Zap Arrows
P.E.K.K.A
Zap Bats Magic Archer Skeleton King
Bats Zap Magic Archer
Zap Magic Archer
P.E.K.K.A

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