My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Valkyrie P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Tombstone
Zap
Bats Tombstone Sparky
Barbarian Barrel
Tombstone Valkyrie Sparky
The Log
Tombstone Sparky
Earthquake
Tombstone
Arrows
Bats Tombstone
Royal Delivery
Bats Valkyrie P.E.K.K.A Sparky
Fireball
Tombstone Sparky
Poison
Bats Tombstone Sparky
Lightning
Tombstone Valkyrie Sparky
Rocket
Valkyrie Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Valkyrie P.E.K.K.A Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Arrows Tombstone Valkyrie Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Arrows

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A Sparky
Zap
Arrows P.E.K.K.A Sparky Bats Valkyrie The Log
Arrows
Zap P.E.K.K.A Sparky
Tombstone
Valkyrie
Bats Zap P.E.K.K.A Sparky
P.E.K.K.A
Zap Arrows Bats Valkyrie The Log
The Log
Zap P.E.K.K.A Sparky
Sparky
Zap Arrows Bats Valkyrie The Log

Defense Synergies 1 20

Bats
Zap Valkyrie P.E.K.K.A The Log Sparky
Zap
Bats Arrows Tombstone Valkyrie P.E.K.K.A The Log Sparky
Arrows
Zap Tombstone Valkyrie P.E.K.K.A Sparky
Tombstone
Zap Arrows Sparky
Valkyrie
Bats Zap Arrows P.E.K.K.A The Log Sparky
P.E.K.K.A
The Log Bats Zap Arrows Valkyrie
The Log
P.E.K.K.A Bats Zap Valkyrie Sparky
Sparky
Bats Zap Arrows Tombstone Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Valkyrie The Log Sparky
P.E.K.K.A Sparky Bats Zap Tombstone Valkyrie The Log
P.E.K.K.A Sparky Bats Tombstone Valkyrie
P.E.K.K.A Sparky Bats Tombstone Valkyrie
Arrows Tombstone Valkyrie P.E.K.K.A The Log Sparky
Arrows The Log Bats Zap Valkyrie
Bats Zap Arrows Tombstone
Zap Arrows Valkyrie P.E.K.K.A The Log Sparky
P.E.K.K.A Sparky Tombstone
Valkyrie Sparky
Bats Valkyrie Zap Arrows Tombstone The Log
Arrows Bats Zap
Tombstone P.E.K.K.A Sparky Bats Zap Valkyrie The Log
Valkyrie Sparky Bats Zap Arrows Tombstone P.E.K.K.A The Log
P.E.K.K.A Sparky Tombstone
Zap P.E.K.K.A The Log Sparky
Sparky Bats Arrows Tombstone Valkyrie P.E.K.K.A
Arrows Tombstone Valkyrie Bats Zap The Log
Zap Arrows Valkyrie The Log Bats Tombstone
P.E.K.K.A Sparky
Valkyrie Bats Arrows P.E.K.K.A The Log Sparky
P.E.K.K.A Tombstone Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Tombstone P.E.K.K.A Sparky
Zap Arrows Valkyrie The Log
Tombstone P.E.K.K.A Bats Zap Valkyrie The Log Sparky
Valkyrie P.E.K.K.A Bats Zap The Log Sparky
P.E.K.K.A Tombstone Valkyrie Sparky
Arrows Bats Zap
P.E.K.K.A Sparky Bats Tombstone Valkyrie
P.E.K.K.A Valkyrie Sparky
Zap P.E.K.K.A Bats Tombstone Valkyrie The Log Sparky
P.E.K.K.A Tombstone Sparky
P.E.K.K.A Bats Tombstone Valkyrie Sparky
P.E.K.K.A Zap Arrows Valkyrie The Log
P.E.K.K.A Tombstone Valkyrie Sparky
Valkyrie Sparky
Tombstone Sparky Bats Zap Valkyrie P.E.K.K.A The Log
Bats Arrows Valkyrie Zap P.E.K.K.A The Log Sparky
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log Sparky
Arrows Zap The Log
Arrows The Log Sparky
Arrows Valkyrie The Log Sparky
Zap Arrows Valkyrie The Log Sparky
Arrows Bats Zap
Arrows The Log Sparky
Arrows The Log Zap
Arrows The Log Zap
Bats Sparky
Zap Arrows Valkyrie The Log Sparky
Zap Arrows
The Log Sparky
Arrows
Zap Arrows The Log Sparky
Zap Arrows The Log Sparky
Arrows The Log Sparky
Arrows Sparky
Bats Sparky
Zap Arrows The Log Sparky
Zap Arrows Valkyrie The Log
The Log Sparky
Arrows
The Log Sparky
Zap Arrows The Log
Zap Arrows The Log Valkyrie Sparky
Arrows The Log Zap Sparky
Zap Arrows The Log Sparky
Zap Arrows The Log Sparky
Bats Zap Arrows Sparky
Zap Bats
Sparky
Zap Arrows The Log Sparky
Zap Arrows Sparky
P.E.K.K.A Sparky
Arrows The Log Sparky
Zap Bats Tombstone
Zap Arrows
Arrows The Log
Valkyrie Sparky
Arrows The Log Zap
Zap Arrows Sparky
P.E.K.K.A Sparky
Zap Bats The Log Sparky
Bats Zap
Zap The Log Sparky
P.E.K.K.A Sparky
Sparky

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