My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Executioner Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone Witch Executioner Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Tombstone Witch Ram Rider
Zap
Bats Tombstone Witch Ram Rider
Barbarian Barrel
Tombstone Witch Executioner
The Log
Tombstone Witch Ram Rider
Earthquake
Tombstone Witch
Arrows
Bats Tombstone Witch
Royal Delivery
Bats Witch Executioner Ram Rider
Fireball
Tombstone Witch Executioner Ram Rider
Poison
Bats Tombstone Witch Executioner
Lightning
Tombstone Witch Executioner Ram Rider
Rocket
Witch Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Tombstone Witch Executioner Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Tombstone

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Ram Rider
Zap
Arrows Ram Rider Bats Witch Executioner Mega Knight
Arrows
Zap Ram Rider Mega Knight
Tombstone
Witch
Zap Ram Rider Mega Knight
Executioner
Zap Mega Knight
Ram Rider
Zap Bats Arrows Witch Mega Knight
Mega Knight
Bats Zap Arrows Witch Executioner Ram Rider

Defense Synergies 2 11

Bats
Zap Mega Knight
Zap
Mega Knight Bats Arrows Tombstone Witch Executioner Ram Rider
Arrows
Mega Knight Zap Tombstone
Tombstone
Zap Arrows Ram Rider
Witch
Zap Mega Knight
Executioner
Zap Mega Knight
Ram Rider
Zap Tombstone
Mega Knight
Zap Arrows Bats Witch Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Executioner Ram Rider
Bats Zap Tombstone Witch Executioner Ram Rider Mega Knight
Witch Ram Rider Mega Knight Bats Tombstone Executioner
Witch Bats Tombstone Ram Rider Mega Knight
Arrows Tombstone Mega Knight
Arrows Bats Zap Executioner Mega Knight
Bats Ram Rider Zap Arrows Tombstone Witch Executioner
Zap Arrows Ram Rider Mega Knight
Witch Tombstone
Mega Knight
Bats Witch Executioner Zap Arrows Tombstone Ram Rider Mega Knight
Arrows Executioner Bats Zap Witch Ram Rider
Tombstone Mega Knight Bats Zap Witch Ram Rider
Executioner Mega Knight Bats Zap Arrows Tombstone Witch
Tombstone Ram Rider Mega Knight
Zap Ram Rider Mega Knight
Mega Knight Bats Arrows Tombstone Witch Executioner
Arrows Tombstone Mega Knight Bats Zap Witch Executioner Ram Rider
Zap Arrows Witch Executioner Bats Tombstone Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Arrows Witch Executioner
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Tombstone Witch
Zap Arrows Executioner Mega Knight
Tombstone Mega Knight Bats Zap Witch Ram Rider
Mega Knight Bats Zap Ram Rider
Tombstone Witch Executioner Ram Rider Mega Knight
Arrows Executioner Bats Zap Witch Ram Rider
Bats Tombstone Witch Ram Rider
Mega Knight
Zap Mega Knight Bats Tombstone Witch
Witch Tombstone
Mega Knight Bats Tombstone Witch
Mega Knight Zap Arrows
Mega Knight Tombstone Witch Executioner Ram Rider
Witch Executioner Mega Knight
Tombstone Witch Bats Zap Executioner
Bats Arrows Executioner Mega Knight Zap Witch
Zap Arrows Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner Ram Rider
Arrows
Arrows
Executioner Zap Arrows Mega Knight
Arrows Executioner Bats Zap Witch Ram Rider
Arrows Witch Executioner
Arrows Zap Executioner Ram Rider
Arrows Zap Ram Rider
Bats
Zap Arrows Ram Rider
Zap Arrows Executioner
Executioner
Arrows
Zap Arrows
Zap Arrows Witch Executioner
Arrows Executioner Mega Knight
Arrows
Bats
Zap Arrows Executioner Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Executioner Mega Knight
Witch
Arrows Zap Witch Executioner Ram Rider
Zap Arrows Witch Ram Rider Mega Knight
Zap Arrows
Bats Zap Arrows Witch Executioner
Zap Bats Witch
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Tombstone Witch
Zap Arrows Witch Executioner Ram Rider
Arrows
Executioner Mega Knight
Arrows Zap Executioner
Zap Arrows
Executioner Mega Knight
Zap Bats Witch
Bats Zap Witch Executioner
Zap Witch Executioner Mega Knight
Mega Knight

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