My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards
Zap
Bats Guards
Barbarian Barrel
Valkyrie Guards
The Log
Guards
Earthquake
Guards
Arrows
Bats Guards
Royal Delivery
Bats Valkyrie Guards
Fireball
Poison
Bats Guards
Lightning
Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Tornado Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Guards Tornado Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Guards Tornado Valkyrie Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap
Zap
Arrows Tornado Bats Valkyrie Guards Mega Knight
Arrows
Zap Mega Knight
Valkyrie
Bats Zap Tornado
Guards
Zap
Tornado
Zap Valkyrie Mega Knight
Mega Knight
Bats Zap Arrows Tornado
Golden Knight

Defense Synergies 2 14

Bats
Zap Valkyrie Mega Knight Golden Knight
Zap
Mega Knight Bats Arrows Valkyrie Guards Tornado Golden Knight
Arrows
Mega Knight Zap Valkyrie Tornado Golden Knight
Valkyrie
Bats Zap Arrows Tornado
Guards
Zap
Tornado
Zap Arrows Valkyrie Mega Knight
Mega Knight
Zap Arrows Bats Tornado
Golden Knight
Bats Zap Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Golden Knight
Bats Zap Valkyrie Mega Knight
Tornado Mega Knight Bats Valkyrie
Bats Valkyrie Guards Mega Knight
Arrows Valkyrie Tornado Mega Knight
Arrows Tornado Bats Zap Valkyrie Guards Mega Knight
Bats Tornado Zap Arrows
Zap Arrows Valkyrie Mega Knight Golden Knight
Tornado
Guards Tornado Valkyrie Mega Knight
Bats Valkyrie Guards Zap Arrows Tornado Mega Knight
Arrows Bats Zap Tornado
Mega Knight Bats Zap Valkyrie Guards
Valkyrie Mega Knight Bats Zap Arrows Guards Tornado Golden Knight
Mega Knight
Tornado Zap Mega Knight
Mega Knight Bats Arrows Valkyrie Tornado
Arrows Valkyrie Mega Knight Bats Zap Guards Tornado Golden Knight
Zap Arrows Valkyrie Tornado Bats Guards Mega Knight
Tornado
Valkyrie Mega Knight Bats Arrows Guards
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Mega Knight Zap
Zap Arrows Valkyrie Mega Knight
Guards Mega Knight Bats Zap Valkyrie Golden Knight
Valkyrie Guards Mega Knight Bats Zap Tornado
Valkyrie Guards Mega Knight
Arrows Bats Zap Tornado
Guards Bats Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Bats Valkyrie Tornado
Guards
Mega Knight Bats Valkyrie Guards Golden Knight
Mega Knight Zap Arrows Valkyrie Guards Tornado
Mega Knight Valkyrie Guards Golden Knight
Valkyrie Mega Knight
Guards Bats Zap Valkyrie Tornado Golden Knight
Bats Arrows Valkyrie Mega Knight Zap Golden Knight
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Guards Golden Knight
Arrows Zap Tornado Golden Knight
Arrows
Arrows Valkyrie Guards
Zap Arrows Valkyrie Mega Knight
Arrows Bats Zap Tornado
Arrows Tornado
Arrows Zap Tornado
Arrows Zap Tornado Golden Knight
Bats Guards Tornado
Zap Arrows Valkyrie Tornado Golden Knight
Zap Arrows Tornado
Golden Knight
Arrows
Zap Arrows
Zap Arrows Golden Knight
Arrows Mega Knight
Arrows Tornado
Bats
Zap Arrows Mega Knight
Zap Arrows Valkyrie Tornado Mega Knight Golden Knight
Mega Knight
Arrows Tornado
Tornado
Zap Arrows
Zap Arrows Tornado Valkyrie Mega Knight
Arrows Zap Tornado Golden Knight
Zap Arrows Tornado Mega Knight Golden Knight
Zap Arrows Tornado Golden Knight
Bats Zap Arrows Tornado
Zap Bats Guards
Zap Arrows Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Guards
Zap Arrows Tornado
Arrows
Valkyrie Mega Knight
Arrows Zap
Zap Arrows Tornado
Mega Knight
Zap Bats Guards Tornado Golden Knight
Bats Zap Tornado
Zap Tornado Mega Knight Golden Knight
Mega Knight

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