My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Valkyrie Skeleton Army Witch
The Log
Hog Rider Skeleton Army Witch
Earthquake
Hog Rider Skeleton Army Witch
Arrows
Bats Skeleton Army Witch
Royal Delivery
Bats Valkyrie Hog Rider Skeleton Army Witch P.E.K.K.A
Fireball
Hog Rider Skeleton Army Witch
Poison
Bats Skeleton Army Witch
Lightning
Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Valkyrie Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 8 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap P.E.K.K.A
Zap
Arrows Hog Rider P.E.K.K.A Bats Valkyrie Witch
Arrows
Zap Hog Rider P.E.K.K.A
Valkyrie
Bats Hog Rider Zap Witch P.E.K.K.A
Hog Rider
Bats Zap Arrows Valkyrie Witch
Skeleton Army
Witch
Zap Valkyrie Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Valkyrie Witch

Defense Synergies 0 12

Bats
Zap Valkyrie P.E.K.K.A
Zap
Bats Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows
Zap Valkyrie P.E.K.K.A
Valkyrie
Bats Zap Arrows Witch P.E.K.K.A
Hog Rider
Skeleton Army
Zap
Witch
Zap Valkyrie
P.E.K.K.A
Bats Zap Arrows Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Skeleton Army Witch P.E.K.K.A Bats Valkyrie
Arrows Valkyrie Skeleton Army P.E.K.K.A
Arrows Skeleton Army Bats Zap Valkyrie
Bats Zap Arrows Witch
Zap Arrows Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie
Bats Valkyrie Skeleton Army Witch Zap Arrows
Arrows Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Witch
Valkyrie Skeleton Army Bats Zap Arrows Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Bats Arrows Valkyrie Skeleton Army Witch P.E.K.K.A
Arrows Valkyrie Bats Zap Skeleton Army Witch
Zap Arrows Valkyrie Witch Bats
P.E.K.K.A
Valkyrie Skeleton Army Bats Arrows Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Witch P.E.K.K.A
Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Bats Zap Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie Skeleton Army Witch
Arrows Bats Zap Witch
Skeleton Army P.E.K.K.A Bats Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie Witch
Skeleton Army P.E.K.K.A Zap Arrows Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army Witch
Skeleton Army Witch Bats Zap Valkyrie P.E.K.K.A
Bats Arrows Valkyrie Zap Witch P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap
Arrows
Arrows Valkyrie
Zap Arrows Valkyrie
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap
Bats
Zap Arrows Valkyrie
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Valkyrie Witch
Arrows
Zap Arrows
Zap Arrows Valkyrie Witch
Witch
Arrows Zap Witch
Zap Arrows Witch
Zap Arrows
Bats Zap Arrows Witch
Zap Bats Witch
Zap Arrows
Zap Arrows
P.E.K.K.A
Arrows
Zap Bats Skeleton Army Witch
Zap Arrows Witch
Arrows
Valkyrie
Arrows Zap
Zap Arrows
P.E.K.K.A
Zap Bats Witch
Bats Zap Witch
Zap Witch
P.E.K.K.A

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