My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Baby Dragon Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Balloon
Giant Snowball
Bats Skeleton Army Baby Dragon Balloon
Zap
Bats Inferno Tower Skeleton Army Balloon
Barbarian Barrel
Valkyrie Inferno Tower Skeleton Army
The Log
Skeleton Army
Earthquake
Inferno Tower Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Baby Dragon Balloon
Fireball
Inferno Tower Skeleton Army Baby Dragon Balloon
Poison
Bats Inferno Tower Skeleton Army Balloon
Lightning
Valkyrie Inferno Tower Baby Dragon Balloon
Rocket
Valkyrie Inferno Tower Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Inferno Tower Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Valkyrie Baby Dragon Inferno Tower Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Balloon Zap Baby Dragon
Zap
Arrows Balloon Bats Valkyrie Baby Dragon
Arrows
Zap Balloon
Valkyrie
Bats Balloon Zap Baby Dragon
Inferno Tower
Skeleton Army
Baby Dragon
Bats Zap Valkyrie Balloon
Balloon
Bats Zap Arrows Valkyrie Baby Dragon

Defense Synergies 1 14

Bats
Zap Valkyrie Inferno Tower Baby Dragon
Zap
Bats Arrows Valkyrie Inferno Tower Skeleton Army Baby Dragon
Arrows
Zap Valkyrie Inferno Tower
Valkyrie
Bats Zap Arrows Inferno Tower Baby Dragon
Inferno Tower
Skeleton Army Bats Zap Arrows Valkyrie Baby Dragon
Skeleton Army
Inferno Tower Zap
Baby Dragon
Bats Zap Valkyrie Inferno Tower
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army Bats Zap Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie
Inferno Tower Skeleton Army Bats Valkyrie
Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Inferno Tower Zap Arrows Baby Dragon
Zap Arrows Valkyrie Inferno Tower Baby Dragon
Inferno Tower Skeleton Army
Skeleton Army Valkyrie Inferno Tower
Bats Valkyrie Skeleton Army Zap Arrows Baby Dragon
Arrows Inferno Tower Bats Zap Baby Dragon
Inferno Tower Skeleton Army Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Arrows Baby Dragon
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army Zap
Bats Arrows Valkyrie Inferno Tower Skeleton Army
Arrows Valkyrie Bats Zap Skeleton Army Baby Dragon
Zap Arrows Valkyrie Baby Dragon Bats
Inferno Tower
Valkyrie Skeleton Army Bats Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Inferno Tower
Zap Arrows Valkyrie Baby Dragon
Skeleton Army Bats Zap Valkyrie Inferno Tower
Valkyrie Skeleton Army Bats Zap Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Arrows Bats Zap Baby Dragon
Skeleton Army Bats Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Zap Bats Valkyrie Inferno Tower Skeleton Army Baby Dragon
Inferno Tower Skeleton Army
Bats Valkyrie Inferno Tower
Skeleton Army Zap Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower
Valkyrie Skeleton Army Baby Dragon
Inferno Tower Skeleton Army Bats Zap Valkyrie Baby Dragon
Bats Arrows Valkyrie Zap Inferno Tower Baby Dragon
Zap Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Valkyrie
Zap Arrows Valkyrie Baby Dragon
Arrows Bats Zap Baby Dragon
Arrows Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Bats
Zap Arrows Valkyrie
Zap Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Arrows Baby Dragon
Arrows
Bats
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Bats Zap Arrows Baby Dragon
Zap Bats
Zap Arrows
Zap Arrows
Arrows
Zap Bats Skeleton Army
Zap Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Zap Bats Baby Dragon
Bats Zap
Zap Baby Dragon

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