My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Goblin Giant Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Electro Dragon Goblin Giant Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Goblin Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Electro Dragon
Zap
Bats Goblin Giant Sparky
Barbarian Barrel
Valkyrie Magic Archer Sparky
The Log
Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Electro Dragon Magic Archer Sparky
Fireball
Electro Dragon Magic Archer Sparky
Poison
Bats Electro Dragon Magic Archer Sparky
Lightning
Valkyrie Electro Dragon Magic Archer Sparky
Rocket
Valkyrie Electro Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Electro Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Sparky

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Valkyrie Magic Archer Electro Dragon Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Valkyrie

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Goblin Giant Sparky
Zap
Arrows Goblin Giant Sparky Bats Valkyrie Electro Dragon Magic Archer
Arrows
Zap Sparky Goblin Giant
Valkyrie
Bats Zap Electro Dragon Magic Archer Sparky
Electro Dragon
Zap Valkyrie Goblin Giant Magic Archer Sparky
Goblin Giant
Zap Sparky Bats Arrows Electro Dragon Magic Archer
Magic Archer
Zap Valkyrie Electro Dragon Goblin Giant
Sparky
Zap Arrows Goblin Giant Bats Valkyrie Electro Dragon

Defense Synergies 1 16

Bats
Zap Valkyrie Goblin Giant Sparky
Zap
Goblin Giant Bats Arrows Valkyrie Electro Dragon Magic Archer Sparky
Arrows
Zap Valkyrie Sparky
Valkyrie
Bats Zap Arrows Electro Dragon Magic Archer Sparky
Electro Dragon
Zap Valkyrie
Goblin Giant
Zap Bats Magic Archer Sparky
Magic Archer
Zap Valkyrie Goblin Giant
Sparky
Bats Zap Arrows Valkyrie Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Electro Dragon Goblin Giant Magic Archer Sparky
Sparky Bats Zap Valkyrie Electro Dragon
Sparky Bats Valkyrie Electro Dragon
Sparky Bats Valkyrie Electro Dragon
Arrows Valkyrie Sparky
Arrows Bats Zap Valkyrie Electro Dragon Magic Archer
Bats Zap Arrows Electro Dragon Magic Archer
Zap Arrows Valkyrie Electro Dragon Goblin Giant Magic Archer Sparky
Sparky
Valkyrie Sparky
Bats Valkyrie Zap Arrows Electro Dragon Goblin Giant Magic Archer
Arrows Bats Zap Electro Dragon Magic Archer
Sparky Bats Zap Valkyrie Electro Dragon
Valkyrie Sparky Bats Zap Arrows Electro Dragon Magic Archer
Sparky
Zap Sparky
Sparky Bats Arrows Valkyrie Electro Dragon
Arrows Valkyrie Bats Zap Electro Dragon Magic Archer
Zap Arrows Valkyrie Bats Electro Dragon Magic Archer
Sparky
Valkyrie Bats Arrows Electro Dragon Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Sparky
Zap Arrows Valkyrie Electro Dragon Magic Archer
Bats Zap Valkyrie Electro Dragon Goblin Giant Sparky
Valkyrie Bats Zap Goblin Giant Sparky
Valkyrie Goblin Giant Sparky
Arrows Bats Zap Electro Dragon Goblin Giant Magic Archer
Sparky Bats Valkyrie Goblin Giant
Valkyrie Goblin Giant Sparky
Zap Electro Dragon Bats Valkyrie Magic Archer Sparky
Goblin Giant Sparky
Bats Valkyrie Electro Dragon Sparky
Zap Arrows Valkyrie Goblin Giant
Valkyrie Goblin Giant Sparky
Valkyrie Electro Dragon Magic Archer Sparky
Electro Dragon Sparky Bats Zap Valkyrie Goblin Giant Magic Archer
Bats Arrows Valkyrie Zap Electro Dragon Magic Archer Sparky
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Valkyrie Electro Dragon Sparky
Arrows Zap Electro Dragon Magic Archer
Arrows Electro Dragon Goblin Giant Magic Archer Sparky
Arrows Valkyrie Sparky
Zap Arrows Valkyrie Magic Archer Sparky
Arrows Bats Zap Electro Dragon Goblin Giant Magic Archer
Arrows Magic Archer Sparky
Arrows Zap Electro Dragon Magic Archer
Arrows Zap Electro Dragon
Bats Electro Dragon Sparky
Zap Arrows Valkyrie Electro Dragon Magic Archer Sparky
Zap Arrows Electro Dragon Magic Archer
Magic Archer Sparky
Arrows Electro Dragon Magic Archer
Zap Arrows Magic Archer Sparky
Zap Arrows Electro Dragon Magic Archer Sparky
Magic Archer Arrows Electro Dragon Sparky
Arrows Sparky
Bats Sparky
Zap Arrows Electro Dragon Magic Archer Sparky
Zap Arrows Valkyrie Electro Dragon Magic Archer
Magic Archer Sparky
Arrows
Sparky
Zap Arrows Electro Dragon
Zap Arrows Valkyrie Electro Dragon Magic Archer Sparky
Arrows Zap Electro Dragon Magic Archer Sparky
Zap Arrows Electro Dragon Magic Archer Sparky
Zap Arrows Magic Archer Sparky
Bats Zap Arrows Electro Dragon Magic Archer Sparky
Zap Electro Dragon Bats
Sparky
Zap Arrows Electro Dragon Magic Archer Sparky
Zap Arrows Electro Dragon Magic Archer Sparky
Sparky
Arrows Magic Archer Sparky
Zap Bats Electro Dragon Magic Archer
Zap Arrows Electro Dragon Magic Archer
Arrows
Valkyrie Electro Dragon Magic Archer Sparky
Arrows Zap Electro Dragon Magic Archer
Zap Arrows Sparky
Electro Dragon Sparky
Zap Electro Dragon Bats Magic Archer Sparky
Bats Zap Electro Dragon Magic Archer
Electro Dragon Zap Goblin Giant Magic Archer Sparky
Sparky
Electro Dragon Sparky

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